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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="Willie the Duck" data-source="post: 9744849" data-attributes="member: 6799660"><p>It's hard to do apple to apples with the 2e-->3e transition, as the relative value of things changed. All* monsters got Con to their HP, which brought up numbers across the board. Their opposition (the PCs) changed as well, with some basic qualities of, say, fighters changing wildly (moving from best to worst saves; and the challenges of getting multiple attacks if you moved more than 5'). Magic/Spell Resistance changed as well, with 1e's flat-%-but-drops-for-MUs-over-level-12 to 2e's flat % to 3e's score vs caster level roll modified by feats (and several types of spells bypassing completely). So the picture is not perfectly clear.<em><span style="font-size: 12px">*except for the exceptions, as always.</span></em></p><p></p><p>Certainly <u><em>within</em></u> the edition, dragons got favored child status. A HD of dragon got the most HP, best saves, second-best skill points, and all the other perks that say 'we really want these to be bestest.' Their innate dragon fear effect was a powerful no-action save-or-suck that most opponents had no resistance. They also had immunity to sleep, paralysis, a couple species-specific ones, and a see-blind ability which was hard to counter. </p><p></p><p>I think the most telling thing about them was that discussion about facing them often rested not in best way to shore up PC combat numbers or optimal strategy to stop dragons from leveraging their best abilities, but instead finding the perfect spell or combo (in this case <em>Assay Spell Resistance</em> combined with <em>Shivering Touch</em> vs. the dragon's low touch AC and Dex score) to find an end-run around their resilience and immunities.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9744849, member: 6799660"] It's hard to do apple to apples with the 2e-->3e transition, as the relative value of things changed. All* monsters got Con to their HP, which brought up numbers across the board. Their opposition (the PCs) changed as well, with some basic qualities of, say, fighters changing wildly (moving from best to worst saves; and the challenges of getting multiple attacks if you moved more than 5'). Magic/Spell Resistance changed as well, with 1e's flat-%-but-drops-for-MUs-over-level-12 to 2e's flat % to 3e's score vs caster level roll modified by feats (and several types of spells bypassing completely). So the picture is not perfectly clear.[I][SIZE=3]*except for the exceptions, as always.[/SIZE][/I] Certainly [U][I]within[/I][/U] the edition, dragons got favored child status. A HD of dragon got the most HP, best saves, second-best skill points, and all the other perks that say 'we really want these to be bestest.' Their innate dragon fear effect was a powerful no-action save-or-suck that most opponents had no resistance. They also had immunity to sleep, paralysis, a couple species-specific ones, and a see-blind ability which was hard to counter. I think the most telling thing about them was that discussion about facing them often rested not in best way to shore up PC combat numbers or optimal strategy to stop dragons from leveraging their best abilities, but instead finding the perfect spell or combo (in this case [I]Assay Spell Resistance[/I] combined with [I]Shivering Touch[/I] vs. the dragon's low touch AC and Dex score) to find an end-run around their resilience and immunities. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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