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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="Mannahnin" data-source="post: 9802116" data-attributes="member: 7026594"><p>Wat. There <em>was </em>a substantial faction of 1E players who didn't bother transitioning to 2E, some of whom complained about the removal of demons and assassins and apparent kowtowing of TSR to what Jim Ward called the "Angry Mothers from Heck", but there was much less rancor than the edition wars of the 2000s. Of course, the edition wars were enabled to get as big as they were thanks to widespread adoption of forums and other social media by then. There was a much larger teapot to have a tempest in. Back when I was discussing D&D online in the late 80s and early 90s on Prodigy and local dial-in BBSs, the enthusiasm over being able to talk with fellow gamers more immediately than in Dragon letters or at conventions was the predominant note. Rancor over the edition change was just not as big a thing as it would be later.</p><p></p><p></p><p><a href="https://en.wikipedia.org/wiki/Ars_Magica" target="_blank">Ars Magica </a>and <a href="https://en.wikipedia.org/wiki/Whimsy_Cards" target="_blank">Whimsy Cards </a>came out in 1987. Ars Magica including even more Story Game concepts than Vampire did a few years later. The 90s were in some ways the silver age for RPGs; TSR's reduced dominance opened market space for more games and for gamers to be willing to try a lot of other systems. White Wolf's Storyteller most obviously, but other systems like GURPS saw a ton of table time in my groups. And cheap desktop publishing allowed for a proliferation of new ideas to get shared in printed form.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9802116, member: 7026594"] Wat. There [I]was [/I]a substantial faction of 1E players who didn't bother transitioning to 2E, some of whom complained about the removal of demons and assassins and apparent kowtowing of TSR to what Jim Ward called the "Angry Mothers from Heck", but there was much less rancor than the edition wars of the 2000s. Of course, the edition wars were enabled to get as big as they were thanks to widespread adoption of forums and other social media by then. There was a much larger teapot to have a tempest in. Back when I was discussing D&D online in the late 80s and early 90s on Prodigy and local dial-in BBSs, the enthusiasm over being able to talk with fellow gamers more immediately than in Dragon letters or at conventions was the predominant note. Rancor over the edition change was just not as big a thing as it would be later. [URL='https://en.wikipedia.org/wiki/Ars_Magica']Ars Magica [/URL]and [URL='https://en.wikipedia.org/wiki/Whimsy_Cards']Whimsy Cards [/URL]came out in 1987. Ars Magica including even more Story Game concepts than Vampire did a few years later. The 90s were in some ways the silver age for RPGs; TSR's reduced dominance opened market space for more games and for gamers to be willing to try a lot of other systems. White Wolf's Storyteller most obviously, but other systems like GURPS saw a ton of table time in my groups. And cheap desktop publishing allowed for a proliferation of new ideas to get shared in printed form. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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