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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why would anyone want to play 1e?
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<blockquote data-quote="Voadam" data-source="post: 9830403" data-attributes="member: 2209"><p>Right, as I said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Right, you have to add the modifiers to your roll in both. In AAC however you do one less step, you add all the modifiers to your roll and you get the AC you hit. You don't need to look it up in the chart to see what AC you hit.</p><p></p><p>A small difference but I found repeated small differences could make an impact on the pace of the fights I ran in AD&D as I tried to keep things moving swiftly and minimize the time people are waiting for it to be their turn and for resolution of their action to happen. I remember one of my players talking about how he liked D&D more than Palladium because of how quick the resolution was, adding in opposed parrying rolls noticeably slowed down otherwise similar D&D like combat for him.</p><p></p><p>At the end of 2e WotC put out Dragon Fist which was a free martial arts 2e simplified rule set with slightly higher powered classes and ascending AC. I was really happy at that AC innovation and considering switching over my AD&D games to its ascending AC model. </p><p></p><p>In descending AC with a chart you have smaller math to do because things like the class level adjustment to THAC0 and modifiers like ability bonuses and magic can be shifted over to the predone chart on the character sheet and you only have to add in something like +2 or +4 instead of stuff like +4 (4th level fighter), +1 (strength bonus), +2 (+2 sword) plus the +2 or +4 situational modifier. You also, however, have to redo every entry in the whole chart every time your level up affects your THAC0 though instead of just adjusting your THAC0/BAB bonus when you level and that changes. So about nine times the entry editing at level ups if your chart goes AC 2-10, or eleven times the editing if it is 0-10.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9830403, member: 2209"] Right, as I said. :) Right, you have to add the modifiers to your roll in both. In AAC however you do one less step, you add all the modifiers to your roll and you get the AC you hit. You don't need to look it up in the chart to see what AC you hit. A small difference but I found repeated small differences could make an impact on the pace of the fights I ran in AD&D as I tried to keep things moving swiftly and minimize the time people are waiting for it to be their turn and for resolution of their action to happen. I remember one of my players talking about how he liked D&D more than Palladium because of how quick the resolution was, adding in opposed parrying rolls noticeably slowed down otherwise similar D&D like combat for him. At the end of 2e WotC put out Dragon Fist which was a free martial arts 2e simplified rule set with slightly higher powered classes and ascending AC. I was really happy at that AC innovation and considering switching over my AD&D games to its ascending AC model. In descending AC with a chart you have smaller math to do because things like the class level adjustment to THAC0 and modifiers like ability bonuses and magic can be shifted over to the predone chart on the character sheet and you only have to add in something like +2 or +4 instead of stuff like +4 (4th level fighter), +1 (strength bonus), +2 (+2 sword) plus the +2 or +4 situational modifier. You also, however, have to redo every entry in the whole chart every time your level up affects your THAC0 though instead of just adjusting your THAC0/BAB bonus when you level and that changes. So about nine times the entry editing at level ups if your chart goes AC 2-10, or eleven times the editing if it is 0-10. [/QUOTE]
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Why would anyone want to play 1e?
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