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Why would anyone WANT to play 1e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9738390" data-attributes="member: 6790260"><p>I assume for your second sentence, you mean "why you would", rather than "why you wouldn't", so I'm going to roll with that.</p><p></p><p>I would not play 1e for three key reasons.</p><ol> <li data-xf-list-type="ol">The "amoral murder-hole heister" playstyle, and the ruleset designed to incentivize that, isn't for me. I don't care for the particular brand of amoral treasure-hunter behavior that these rules are designed to develop. I don't enjoy games which treat "story" as an icky bad thing unless it's someone cobbling together past session notes into summaries long after the fact. I (really REALLY) don't like "gotcha" mechanics, level drain, GM-player arms races, racial level limits (more on that later), or really just a whole swathe of deeply-rooted elements of 1e design. It just...isn't for me.</li> <li data-xf-list-type="ol">The specific, inherently humanocentric way the game is set out, just rubs me the wrong way. (And it's not <em>just</em> the fact that Gygax was a pompous ass advocating some of the most dickish, passive-aggressive behavior I've ever heard as <em>standard GMing practice</em>.) I don't generally play humans. I don't find them very interesting, personally. The closest to human I ever play now is half-elf. Generally, I prefer reptilian or feline characters, which rarely get any support in early systems like this. So the game just already tends to lean unsatisfying in terms of the kinds of play-experiences I'm seeking.</li> <li data-xf-list-type="ol">I strenuously dislike the "bad rules were actually good rules, because by being bad, we made our own rules instead" mentality. If I'm paying for a system (which I believe people should do, if they think the system is worthwhile), then I expect the rules to actually be good and worth using. If I later find that those rules have any serious faults, I <strong>emphatically</strong> do not need the rulebook to <em>tell</em> me that I can decide to do differently. I always have that power (or, rather, as I see it, the group collectively has that power.) Full stop. End of discussion. If there's a rule that is actually bad, I will amend it, unless it is so bad that it cannot be amended, then I will replace it. If that has knock-on consequences, so be it; we'll cross those bridges as we come to them. Not one part of that makes it <em>better</em> for me to be given crappy rules I hate!</li> </ol><p>I think that neatly covers the vast majority of why I would not play 1e.</p><p></p><p>There is one last note, which is not <em>exactly</em> the same as 1 but related to it. I don't like the culture-of-play for 1e that I have seen. It has elements that bother me greatly. As a result, I am disinclined to ever want to interact with 1e. Even if the rules were utterly unobjectionable, I am of the opinion I would be very, very likely to have a bad time when trying to play it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9738390, member: 6790260"] I assume for your second sentence, you mean "why you would", rather than "why you wouldn't", so I'm going to roll with that. I would not play 1e for three key reasons. [LIST=1] [*]The "amoral murder-hole heister" playstyle, and the ruleset designed to incentivize that, isn't for me. I don't care for the particular brand of amoral treasure-hunter behavior that these rules are designed to develop. I don't enjoy games which treat "story" as an icky bad thing unless it's someone cobbling together past session notes into summaries long after the fact. I (really REALLY) don't like "gotcha" mechanics, level drain, GM-player arms races, racial level limits (more on that later), or really just a whole swathe of deeply-rooted elements of 1e design. It just...isn't for me. [*]The specific, inherently humanocentric way the game is set out, just rubs me the wrong way. (And it's not [I]just[/I] the fact that Gygax was a pompous ass advocating some of the most dickish, passive-aggressive behavior I've ever heard as [I]standard GMing practice[/I].) I don't generally play humans. I don't find them very interesting, personally. The closest to human I ever play now is half-elf. Generally, I prefer reptilian or feline characters, which rarely get any support in early systems like this. So the game just already tends to lean unsatisfying in terms of the kinds of play-experiences I'm seeking. [*]I strenuously dislike the "bad rules were actually good rules, because by being bad, we made our own rules instead" mentality. If I'm paying for a system (which I believe people should do, if they think the system is worthwhile), then I expect the rules to actually be good and worth using. If I later find that those rules have any serious faults, I [B]emphatically[/B] do not need the rulebook to [I]tell[/I] me that I can decide to do differently. I always have that power (or, rather, as I see it, the group collectively has that power.) Full stop. End of discussion. If there's a rule that is actually bad, I will amend it, unless it is so bad that it cannot be amended, then I will replace it. If that has knock-on consequences, so be it; we'll cross those bridges as we come to them. Not one part of that makes it [I]better[/I] for me to be given crappy rules I hate! [/LIST] I think that neatly covers the vast majority of why I would not play 1e. There is one last note, which is not [I]exactly[/I] the same as 1 but related to it. I don't like the culture-of-play for 1e that I have seen. It has elements that bother me greatly. As a result, I am disinclined to ever want to interact with 1e. Even if the rules were utterly unobjectionable, I am of the opinion I would be very, very likely to have a bad time when trying to play it. [/QUOTE]
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