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Why would anyone WANT to play 1e?
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<blockquote data-quote="Mannahnin" data-source="post: 9738703" data-attributes="member: 7026594"><p>I was going to say, "or a DM who had been running OD&D already for years", which is basically what the 1E books are written assuming.</p><p></p><p></p><p>Yes, you've hit on it. It was a huge thing in wargames. The hobby wargame community (especially miniatures gamers, somewhat less so board-wargamers who could play Avalon Hill stuff off the shelf if they didn't want to make tweaks) was absolutely rife with house-rulings, modifications, and amateur design.</p><p></p><p>Gygax's classified ads in the Players Seeking Players section of AH's periodical The General included a note "will collaborate on game design", and were not unusual in doing so. As post-Playing at the World research turned up, the Chainmail wargame was in substantial part an iteration on and expansion of a <a href="https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html" target="_blank">little two page amateur Middle Earth wargame designed by a college student named Leonard Patt</a> which was played at a gaming convention in 1970, but the rules for which got circulated a little bit in fanzines.</p><p></p><p>The Diplomacy zine fandom and play by mail community of the 50s-60s was also overflowing with homebrew variants with new rules, homebrew maps and settings. Including Middle Earth-based ones, <a href="https://osrgrimoire.blogspot.com/2019/11/od-dragons.html" target="_blank">a fanzine for which was where Gary's first color-coded and mock-latin named dragon descriptions appeared</a>, years before Chainmail or D&D.</p><p></p><p>This was indeed the norm and the context in which D&D was originally published, expecting the customer base to all be hobbyist wargamers accustomed to designing rules and scenarios. Which is part of why OD&D gives examples of dungeon concepts but no pre-written scenario or dungeon. It tells us that the DM has to design their own dungeon from scratch.</p><p></p><p>Here's the famous afterword/final notes from the original boxed rules:</p><p></p><p>[ATTACH=full]415542[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9738703, member: 7026594"] I was going to say, "or a DM who had been running OD&D already for years", which is basically what the 1E books are written assuming. Yes, you've hit on it. It was a huge thing in wargames. The hobby wargame community (especially miniatures gamers, somewhat less so board-wargamers who could play Avalon Hill stuff off the shelf if they didn't want to make tweaks) was absolutely rife with house-rulings, modifications, and amateur design. Gygax's classified ads in the Players Seeking Players section of AH's periodical The General included a note "will collaborate on game design", and were not unusual in doing so. As post-Playing at the World research turned up, the Chainmail wargame was in substantial part an iteration on and expansion of a [URL='https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html']little two page amateur Middle Earth wargame designed by a college student named Leonard Patt[/URL] which was played at a gaming convention in 1970, but the rules for which got circulated a little bit in fanzines. The Diplomacy zine fandom and play by mail community of the 50s-60s was also overflowing with homebrew variants with new rules, homebrew maps and settings. Including Middle Earth-based ones, [URL='https://osrgrimoire.blogspot.com/2019/11/od-dragons.html']a fanzine for which was where Gary's first color-coded and mock-latin named dragon descriptions appeared[/URL], years before Chainmail or D&D. This was indeed the norm and the context in which D&D was originally published, expecting the customer base to all be hobbyist wargamers accustomed to designing rules and scenarios. Which is part of why OD&D gives examples of dungeon concepts but no pre-written scenario or dungeon. It tells us that the DM has to design their own dungeon from scratch. Here's the famous afterword/final notes from the original boxed rules: [ATTACH type="full" alt="Book III Afterword.JPG"]415542[/ATTACH] [/QUOTE]
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