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General Tabletop Discussion
*Dungeons & Dragons
Why would anyone WANT to play 1e?
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<blockquote data-quote="Pamphylian" data-source="post: 9740050" data-attributes="member: 7053769"><p>It was Anthony Huso's <a href="https://www.thebluebard.com/" target="_blank">blog</a> (and modules) that got me interested in AD&D - I had sort of ignored 1e, coming from a background of 5e and some OSR B/X variants, envisioning it as kind of clunky and arcane. Huso seems to play a rather (but not entirely) RAW version, and makes a lot of the arcana seem quite appealing. From this <a href="https://www.thebluebard.com/blog/running-your-first-ad-d-campaign" target="_blank">post</a>: </p><p></p><p></p><p></p><p>The scope of the game and its subsystems and the balance of high risk and high reward are hard not to be enchanted by. If you look up a magic item in the 5e DMG and put it next to it's counterpart in the 1e DMG, the comparison is rarely flattering to the 5e version, especially in the realms of flavor and impact. Take the Staff of Withering: 5e's staff does an extra 2d10 necrotic damage and gives an hour Disadvantage on STR/CON saves. Ho hum. AD&D's ages the target 10 years and causes a random limb to shrivel and become useless. I know which one speaks to my heart. I know which one would give my players feelings of power or of terror, depending on who was wielding it. And reading through the AD&D DMG and Monster Manual, there are hundreds of little things like this, that cumulatively say this a game with stakes, consequence, flavor, and the guidance to support a world of fractal detail.</p></blockquote><p></p>
[QUOTE="Pamphylian, post: 9740050, member: 7053769"] It was Anthony Huso's [URL='https://www.thebluebard.com/']blog[/URL] (and modules) that got me interested in AD&D - I had sort of ignored 1e, coming from a background of 5e and some OSR B/X variants, envisioning it as kind of clunky and arcane. Huso seems to play a rather (but not entirely) RAW version, and makes a lot of the arcana seem quite appealing. From this [URL='https://www.thebluebard.com/blog/running-your-first-ad-d-campaign']post[/URL]: The scope of the game and its subsystems and the balance of high risk and high reward are hard not to be enchanted by. If you look up a magic item in the 5e DMG and put it next to it's counterpart in the 1e DMG, the comparison is rarely flattering to the 5e version, especially in the realms of flavor and impact. Take the Staff of Withering: 5e's staff does an extra 2d10 necrotic damage and gives an hour Disadvantage on STR/CON saves. Ho hum. AD&D's ages the target 10 years and causes a random limb to shrivel and become useless. I know which one speaks to my heart. I know which one would give my players feelings of power or of terror, depending on who was wielding it. And reading through the AD&D DMG and Monster Manual, there are hundreds of little things like this, that cumulatively say this a game with stakes, consequence, flavor, and the guidance to support a world of fractal detail. [/QUOTE]
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Why would anyone WANT to play 1e?
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