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General Tabletop Discussion
*Dungeons & Dragons
Why would anyone WANT to play 1e?
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<blockquote data-quote="Mannahnin" data-source="post: 9742002" data-attributes="member: 7026594"><p>Yep, you did have to get it back to town (not use it up on the adventure) to get XP for it, but note that 1E gave XP two different ways for magic items: </p><p></p><p>1) If an item was sold immediately for cash instead of being kept, it awarded XP at the cash value.</p><p>2) If an item was kept by a PC who could use it, they got a fixed (lesser) xp value per the magic item charts.</p><p></p><p>This is a difference from B/X and BECMI, which don't grant XP for magic items at all. They're considered their own reward. </p><p></p><p>And in 2E they kept XP values for magic items in the charts, but you only got that XP if you created the item (DMG 135). Not for finding it as treasure. Cash values were removed from the charts entirely, in keeping with 2E's relegation of treasure-seeking to a secondary motivation.</p><p></p><p>OD&D also granted XP for finding magic items, but was vague about values, leaving them up to DM discretion, though Gary gave some suggested values in The Strategic Review issue #2.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9742002, member: 7026594"] Yep, you did have to get it back to town (not use it up on the adventure) to get XP for it, but note that 1E gave XP two different ways for magic items: 1) If an item was sold immediately for cash instead of being kept, it awarded XP at the cash value. 2) If an item was kept by a PC who could use it, they got a fixed (lesser) xp value per the magic item charts. This is a difference from B/X and BECMI, which don't grant XP for magic items at all. They're considered their own reward. And in 2E they kept XP values for magic items in the charts, but you only got that XP if you created the item (DMG 135). Not for finding it as treasure. Cash values were removed from the charts entirely, in keeping with 2E's relegation of treasure-seeking to a secondary motivation. OD&D also granted XP for finding magic items, but was vague about values, leaving them up to DM discretion, though Gary gave some suggested values in The Strategic Review issue #2. [/QUOTE]
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Why would anyone WANT to play 1e?
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