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General Tabletop Discussion
*Dungeons & Dragons
Why Would I Play a Ranger?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6743699" data-attributes="member: 31506"><p>The dual wield is actually for everyone with either the feat or the style. It helps fighters with action surge and closes the gap in general. </p><p></p><p>I didnt post any beastmaster fixes because I'd rather just let all rangers have a pet, and run it as an NPC, and mostly ditch the subclass entirely. Paladins get a pretty good mount at 5th level that can act on it's own, including taking the help action (and talk) and that's in addition to the massive edge paladins already have over rangers. My wife's remaking her 3e ranger for a one shot, and I just encouraged her to play a hunter, and I'll have her giant badger essentially be a low level barbarian NPC ally with re-fluffed abilities.</p><p></p><p>However off the cuff, fixes would be to grant the beast ability increases or a feat whenever the beastmaster also gets one. A snake with sentinel or a bear with grappler would certainly help elevate the pet. I'd give the beast a number of d8 Hit Dice equal to half the ranger level. This lets the pet heal during short rests. Once you command the beast to attack, it continues to attack the same target until you command it to do otherwise (the benefit from Beasial Fury still only applies when you use one of your attacks however). I would remove the restriction on using Exceptional Training to let it be used on turns when the beast attacks. Lastly I would grant the beast proficiency in dexterity and constitution saves (as it stands, most beasts have no save proficiency, so the ability to use the ranger's proficiency bonus in saves they are proficient in doesnt really matter)</p><p></p><p>Oh, I'd also restore the beast resurrection ritual from 4th edition, so if you want to get your particular panther back you can with minimal fuss. That way its not a revolving door of throwaway pets.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6743699, member: 31506"] The dual wield is actually for everyone with either the feat or the style. It helps fighters with action surge and closes the gap in general. I didnt post any beastmaster fixes because I'd rather just let all rangers have a pet, and run it as an NPC, and mostly ditch the subclass entirely. Paladins get a pretty good mount at 5th level that can act on it's own, including taking the help action (and talk) and that's in addition to the massive edge paladins already have over rangers. My wife's remaking her 3e ranger for a one shot, and I just encouraged her to play a hunter, and I'll have her giant badger essentially be a low level barbarian NPC ally with re-fluffed abilities. However off the cuff, fixes would be to grant the beast ability increases or a feat whenever the beastmaster also gets one. A snake with sentinel or a bear with grappler would certainly help elevate the pet. I'd give the beast a number of d8 Hit Dice equal to half the ranger level. This lets the pet heal during short rests. Once you command the beast to attack, it continues to attack the same target until you command it to do otherwise (the benefit from Beasial Fury still only applies when you use one of your attacks however). I would remove the restriction on using Exceptional Training to let it be used on turns when the beast attacks. Lastly I would grant the beast proficiency in dexterity and constitution saves (as it stands, most beasts have no save proficiency, so the ability to use the ranger's proficiency bonus in saves they are proficient in doesnt really matter) Oh, I'd also restore the beast resurrection ritual from 4th edition, so if you want to get your particular panther back you can with minimal fuss. That way its not a revolving door of throwaway pets. [/QUOTE]
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