Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why would you summon elementals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 690304" data-attributes="member: 704"><p><strong>Its all about the secondary abilities..</strong></p><p></p><p>When your summoning an Elemental, its not so much about the HP, AC, attack bonus, and damage as it is about the secondary abilities.</p><p></p><p>First up, all elementals are immune to Critical Hits, Poison, Sleep, Paralysis, and Stunning attacks. The most important here is the critical hit immunity. Another thing is that they tend to be True Neutral. This means that a Protection from (Alignment) spell is not as effective against them.</p><p></p><p>Air Elementals:</p><p>Mobility: Perfect flying, high movement rate. They also have Flyby Attack.</p><p>Whirl Wind: They can impede the movement of opponents, and obscure vision.</p><p></p><p>Earth Elementals:</p><p>Mobility: Being able to go under ground means they can easily get into flanking positions.</p><p>High Str: If you need something broken, smashed, or moved, then they can likely do this for you.</p><p></p><p>Fire Elementals:</p><p>Start Lots of Fires: If you should ever feel the need to raze large parts of a city, or to destroy lots of property, this is the way to do it.</p><p></p><p>Water Elementals:</p><p>Sink Boats: This is much more effective then simply attacking hostile pirates.</p><p>Vortex: As air elemental, but under water.</p><p></p><p>While an Elemental may not have as many obvious abilities and bonuses as other summoned creatures, one should not forget the indirect benefits either.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 690304, member: 704"] [b]Its all about the secondary abilities..[/b] When your summoning an Elemental, its not so much about the HP, AC, attack bonus, and damage as it is about the secondary abilities. First up, all elementals are immune to Critical Hits, Poison, Sleep, Paralysis, and Stunning attacks. The most important here is the critical hit immunity. Another thing is that they tend to be True Neutral. This means that a Protection from (Alignment) spell is not as effective against them. Air Elementals: Mobility: Perfect flying, high movement rate. They also have Flyby Attack. Whirl Wind: They can impede the movement of opponents, and obscure vision. Earth Elementals: Mobility: Being able to go under ground means they can easily get into flanking positions. High Str: If you need something broken, smashed, or moved, then they can likely do this for you. Fire Elementals: Start Lots of Fires: If you should ever feel the need to raze large parts of a city, or to destroy lots of property, this is the way to do it. Water Elementals: Sink Boats: This is much more effective then simply attacking hostile pirates. Vortex: As air elemental, but under water. While an Elemental may not have as many obvious abilities and bonuses as other summoned creatures, one should not forget the indirect benefits either. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why would you summon elementals?
Top