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Why would you summon elementals?
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<blockquote data-quote="Urbanmech" data-source="post: 694370" data-attributes="member: 122"><p>The fact that elementals are immune to critical hits, stunning, and such is usually a fairly moot point for the lower level ones. Most of the small elementals have around 10 hp so that critical hit gets stopped, but at 5th-6th lv it is most likely going to die from one hit. This factor really makes the Summon 3, 5, and 6 elementals utility creatures rather than combat monsters. </p><p></p><p>Unfortunately the short duration of the summoning spells means they can't run any long errands for you. I wonder why no one has published a feat to make your summons last longer. Psions have a feat from the WotC site that extends the duration of their Astral Construct powers from rounds to minutes. I wonder why they haven't bothered to do a version for arcane and divine magic. </p><p></p><p>When I played a druid I got much more use out of the Thoqqua and the Ape as my summons of choice for a 3rd lv spell. The thoqqua is invaluable as a digging tool since it's burrowing leaves a 1' wide tunnel. If the distance you want to go is fairly short (and you speak ingan) you can have it burrow back and forth through the rock to form a tunnel that people can fit through.</p></blockquote><p></p>
[QUOTE="Urbanmech, post: 694370, member: 122"] The fact that elementals are immune to critical hits, stunning, and such is usually a fairly moot point for the lower level ones. Most of the small elementals have around 10 hp so that critical hit gets stopped, but at 5th-6th lv it is most likely going to die from one hit. This factor really makes the Summon 3, 5, and 6 elementals utility creatures rather than combat monsters. Unfortunately the short duration of the summoning spells means they can't run any long errands for you. I wonder why no one has published a feat to make your summons last longer. Psions have a feat from the WotC site that extends the duration of their Astral Construct powers from rounds to minutes. I wonder why they haven't bothered to do a version for arcane and divine magic. When I played a druid I got much more use out of the Thoqqua and the Ape as my summons of choice for a 3rd lv spell. The thoqqua is invaluable as a digging tool since it's burrowing leaves a 1' wide tunnel. If the distance you want to go is fairly short (and you speak ingan) you can have it burrow back and forth through the rock to form a tunnel that people can fit through. [/QUOTE]
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Why would you summon elementals?
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