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Why would you want to play *that*??
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<blockquote data-quote="Raven Crowking" data-source="post: 2842891" data-attributes="member: 18280"><p>Those are not mutually exclusive propositions.</p><p></p><p></p><p></p><p>Thanks. I used some non-OGL material in compiling them, though. The general gist is that most non-human characters cease to be humanoids. Elves and gnomes become fey, and are subject to modified fey rules from Goodman Games' <em>Complete Guide to the Fey</em>. An action point system is in place, but the actions are based upon meeting preset conditions within a game session, similar to the Personality Feats in <em>Dynasties & Demogogues</em>.</p><p></p><p>The general idea is to add "victory conditions" to a game that have nothing to do with simply beating the BBEG & taking his stuff, but which are either designed to avoid penalties or to grant bonuses for beating the BBEG & taking his stuff.</p><p></p><p>I also added things like outcast ratings, taint, racially exclusive forms of magic, racial levels, etc. (even to various human types) to individuate them. I limited even core classes on the basis of race, again to individuate them. Anything that makes an elf different from a human is a good thing, in my book.</p><p></p><p></p><p></p><p>Nah. A flumph would be a wonderful creature to play if you really wanted a character with an alien mindset. Just pull out the 1st Edition Fiend Folio, your <em>Beast Builder</em>, and convert away. Talk about kewl powerz! The flumph is like nothing else in the game. Talk about unique! You're pretty much guaranteed to be the only one in the party. Challenge to play? The flumph has that in spades.</p><p></p><p>All these things that players claim they want those outrageous character types for? Flumphs are the way to go. They answer all your weird character needs.</p><p></p><p><em>LONG LIVE THE FLUMPH!</em> </p><p></p><p></p><p>RC</p><p></p><p></p><p>(If somebody came to me and said, "I want to play a flumph in your game" I'd bend heaven and earth to allow it.)</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2842891, member: 18280"] Those are not mutually exclusive propositions. Thanks. I used some non-OGL material in compiling them, though. The general gist is that most non-human characters cease to be humanoids. Elves and gnomes become fey, and are subject to modified fey rules from Goodman Games' [I]Complete Guide to the Fey[/I]. An action point system is in place, but the actions are based upon meeting preset conditions within a game session, similar to the Personality Feats in [I]Dynasties & Demogogues[/I]. The general idea is to add "victory conditions" to a game that have nothing to do with simply beating the BBEG & taking his stuff, but which are either designed to avoid penalties or to grant bonuses for beating the BBEG & taking his stuff. I also added things like outcast ratings, taint, racially exclusive forms of magic, racial levels, etc. (even to various human types) to individuate them. I limited even core classes on the basis of race, again to individuate them. Anything that makes an elf different from a human is a good thing, in my book. Nah. A flumph would be a wonderful creature to play if you really wanted a character with an alien mindset. Just pull out the 1st Edition Fiend Folio, your [I]Beast Builder[/I], and convert away. Talk about kewl powerz! The flumph is like nothing else in the game. Talk about unique! You're pretty much guaranteed to be the only one in the party. Challenge to play? The flumph has that in spades. All these things that players claim they want those outrageous character types for? Flumphs are the way to go. They answer all your weird character needs. [I]LONG LIVE THE FLUMPH![/I] RC (If somebody came to me and said, "I want to play a flumph in your game" I'd bend heaven and earth to allow it.) [/QUOTE]
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