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Why would you want to play *that*??
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<blockquote data-quote="Remathilis" data-source="post: 2845012" data-attributes="member: 7635"><p>Lets fix some terminology...</p><p></p><p>Final Fantasy RPGs are a poor example of anything the OP is talking about.</p><p></p><p>FF1 dealt with a generic set of heroes solely defined by six classes (fighter, mage, healer, thief, monk, fighter/mage. Sound familiar) FF2 and 4 gave these classes personalities. 5 allowed customizable/multiple classes and 6 began allowing any character magic abilties as well as his/her specialty. 7-8 made characters generic and completely customizable (save weapon and limit breaks). 9 returned to seven classes but customizable abilities (akin to feats) and 10 began with a "class", but allowed you to develop in other directions. 11 (a MMORPG) allowed 6 "base" classes and a variety of "advanced" (prestige?) classes. </p><p></p><p>In table-top terms, 1 was basic D&D, 2-4 was AD&D 1e/2e, 5&6 was Skills and Powers, 7-8 were point-buy generic systems (hero?) 9, 10 and 11 were all 3e (all emphasizing different elements; feats, multiclassing and prcs)</p><p></p><p>As for races/templates; FF is a poorer example. FF had some "wierd" raced characters (Freya, Mog, Kehmari, Red XIII, Quina) but 90% are human or near human. </p><p></p><p>In fact, the closest thing you can make a D&D/FF arguement is the emphasis on equipment and the all-combat flashy magic system. </p><p></p><p>As for DBZ: Aside from flashy combat manuevers; there is no real D&D/DBZ analogy. </p><p></p><p>You want to leavy some comparison; I think you could argue there is evidence of MMORPGs entering in. There is buffs and de-buffs, class-race combo stacking (and balancing), aquiring and crafting new equipment, and emphasis on combat/goal-reaching for XP vs playing a character. Course, D&D did all that first, but MMORPGs are changing the game and D&D is adapting to growing change. 10 years ago, you would never have seen a knight class with the ability to control the battlefield or detailed rules for crafting any magical item you wish. Its the adaptation of the game and without it, the game would grow stale and flop.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2845012, member: 7635"] Lets fix some terminology... Final Fantasy RPGs are a poor example of anything the OP is talking about. FF1 dealt with a generic set of heroes solely defined by six classes (fighter, mage, healer, thief, monk, fighter/mage. Sound familiar) FF2 and 4 gave these classes personalities. 5 allowed customizable/multiple classes and 6 began allowing any character magic abilties as well as his/her specialty. 7-8 made characters generic and completely customizable (save weapon and limit breaks). 9 returned to seven classes but customizable abilities (akin to feats) and 10 began with a "class", but allowed you to develop in other directions. 11 (a MMORPG) allowed 6 "base" classes and a variety of "advanced" (prestige?) classes. In table-top terms, 1 was basic D&D, 2-4 was AD&D 1e/2e, 5&6 was Skills and Powers, 7-8 were point-buy generic systems (hero?) 9, 10 and 11 were all 3e (all emphasizing different elements; feats, multiclassing and prcs) As for races/templates; FF is a poorer example. FF had some "wierd" raced characters (Freya, Mog, Kehmari, Red XIII, Quina) but 90% are human or near human. In fact, the closest thing you can make a D&D/FF arguement is the emphasis on equipment and the all-combat flashy magic system. As for DBZ: Aside from flashy combat manuevers; there is no real D&D/DBZ analogy. You want to leavy some comparison; I think you could argue there is evidence of MMORPGs entering in. There is buffs and de-buffs, class-race combo stacking (and balancing), aquiring and crafting new equipment, and emphasis on combat/goal-reaching for XP vs playing a character. Course, D&D did all that first, but MMORPGs are changing the game and D&D is adapting to growing change. 10 years ago, you would never have seen a knight class with the ability to control the battlefield or detailed rules for crafting any magical item you wish. Its the adaptation of the game and without it, the game would grow stale and flop. [/QUOTE]
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