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Why would you want to play *that*??
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<blockquote data-quote="Raven Crowking" data-source="post: 2846004" data-attributes="member: 18280"><p>It does. What is being discussed is a social problem, not a rules problem.</p><p></p><p>When I say I have a problem with certain types of characters, I do not mean to imply that it is a problem that is not easily solved. It can be solved with one simple two-letter word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>It can be solved proactively by a campaign document that clearly defines what races and classes are allowed.</p><p></p><p>The problem, I think, for some DMs is either that they do not want to continually be forced to reinforce the campaign document, or that they don't want to (or don't feel that they can) say No all of the time. For others, I think, it is a dissatisfaction with the direction that fantasy role-playing games are moving in (further from the classics, more toward animation). Again, this is a social trend, and one that isn't going to be resolved any time soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2846004, member: 18280"] It does. What is being discussed is a social problem, not a rules problem. When I say I have a problem with certain types of characters, I do not mean to imply that it is a problem that is not easily solved. It can be solved with one simple two-letter word. ;) It can be solved proactively by a campaign document that clearly defines what races and classes are allowed. The problem, I think, for some DMs is either that they do not want to continually be forced to reinforce the campaign document, or that they don't want to (or don't feel that they can) say No all of the time. For others, I think, it is a dissatisfaction with the direction that fantasy role-playing games are moving in (further from the classics, more toward animation). Again, this is a social trend, and one that isn't going to be resolved any time soon. :D [/QUOTE]
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