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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why WOULDN'T a druid take Natural Spell??
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1156317" data-attributes="member: 545"><p>In this case it is a good thing, and most likely is done on purpose by the game designers.</p><p></p><p>From the PHB:</p><p></p><p></p><p>What this describes is a second-tier character in a lot of roles. Not good enough of a healer to keep a party alive without some backup (it suggests that explicitly!), a bit of offensive punch but only better than a cleric (doesn't even bother to mention wizards or sorcerors), and other useful support features.</p><p></p><p>The point of Natural Spell is to enhance the flexibility of the class. Without Natural Spell the Druid is either a second rate caster OR a second rate combatant. I would call that <strong>inflexible</strong>, because at any given moment in time the Druid is functioning at bare competence in one area only. A truly versatile character does not need to spend an action changing skins before changing tact.</p><p></p><p>My gaming experience with Wildshape in 1e/2e was to never even bother. It could make for useful scouting, but caused dithering on the part of the Druid when something really dangerous appeared. From the party's POV, Wildshape just meant the Druid misses the first round of combat. What kind of benefit is that?</p><p></p><p>Finally, I do not agree that Natural Spell is a must have feat. A Druid that chooses to pick up Spell Focus Conjuring and Augment Summoning may well avoid melee in any form. For such a Druid, Scribe Scroll and Spell Penetration are more valuable. A must have feat that can wait until 15th level is not a must have feat.</p><p></p><p>I personally do not see that Wildshaping and charging into melee as attractive unless you are either have a high Con or are fighting mooks. With a modest AC, you gravely risk getting shredded. Not every PC will have a 14+ Con. And there are many, many other ways to skin a mook.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1156317, member: 545"] In this case it is a good thing, and most likely is done on purpose by the game designers. From the PHB: What this describes is a second-tier character in a lot of roles. Not good enough of a healer to keep a party alive without some backup (it suggests that explicitly!), a bit of offensive punch but only better than a cleric (doesn't even bother to mention wizards or sorcerors), and other useful support features. The point of Natural Spell is to enhance the flexibility of the class. Without Natural Spell the Druid is either a second rate caster OR a second rate combatant. I would call that [b]inflexible[/b], because at any given moment in time the Druid is functioning at bare competence in one area only. A truly versatile character does not need to spend an action changing skins before changing tact. My gaming experience with Wildshape in 1e/2e was to never even bother. It could make for useful scouting, but caused dithering on the part of the Druid when something really dangerous appeared. From the party's POV, Wildshape just meant the Druid misses the first round of combat. What kind of benefit is that? Finally, I do not agree that Natural Spell is a must have feat. A Druid that chooses to pick up Spell Focus Conjuring and Augment Summoning may well avoid melee in any form. For such a Druid, Scribe Scroll and Spell Penetration are more valuable. A must have feat that can wait until 15th level is not a must have feat. I personally do not see that Wildshaping and charging into melee as attractive unless you are either have a high Con or are fighting mooks. With a modest AC, you gravely risk getting shredded. Not every PC will have a 14+ Con. And there are many, many other ways to skin a mook. [/QUOTE]
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Why WOULDN'T a druid take Natural Spell??
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