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Why wouldn't you always cast on the defensive?
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<blockquote data-quote="clark411" data-source="post: 1269395" data-attributes="member: 4768"><p>Concentration is already almost required to play a caster. A couple wizards who are either really confident in their ability to not get into melee may opt to not invest in the skill, as may a couple who either have no intentions of spelunking into dungeons. This would shunt the skill straight into "required" bin, and it seems that by and large, no skill should be *absolutely* required to play without messing up all the time.</p><p></p><p>It's really akin to putting in a "Swordplay" skill for fighters and requiring them to roll a check to not fumble around. Melee and ranged swings are negated by AC, Spells are negated by Saves and SR. Is introducing a third way for Spells to malfunction or negate the utility of low level wizards needed? Taking another tack, do Wizards have one too many skillpoints to choose from each level?</p><p></p><p>Now, if you're just asking why they don't always cast defensively without suggesting they should... I dunno, I think my wizard would feel absolutely horrible if, alone in his room with a mirror, he messed up casting Scry because he failed to cast defensively. Barring the fact that he kept the Monster under the bed from hitting him, and letting the Boogey Man in the closet know he's on to him.. it'd be completely silly. ^_^</p></blockquote><p></p>
[QUOTE="clark411, post: 1269395, member: 4768"] Concentration is already almost required to play a caster. A couple wizards who are either really confident in their ability to not get into melee may opt to not invest in the skill, as may a couple who either have no intentions of spelunking into dungeons. This would shunt the skill straight into "required" bin, and it seems that by and large, no skill should be *absolutely* required to play without messing up all the time. It's really akin to putting in a "Swordplay" skill for fighters and requiring them to roll a check to not fumble around. Melee and ranged swings are negated by AC, Spells are negated by Saves and SR. Is introducing a third way for Spells to malfunction or negate the utility of low level wizards needed? Taking another tack, do Wizards have one too many skillpoints to choose from each level? Now, if you're just asking why they don't always cast defensively without suggesting they should... I dunno, I think my wizard would feel absolutely horrible if, alone in his room with a mirror, he messed up casting Scry because he failed to cast defensively. Barring the fact that he kept the Monster under the bed from hitting him, and letting the Boogey Man in the closet know he's on to him.. it'd be completely silly. ^_^ [/QUOTE]
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Why wouldn't you always cast on the defensive?
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