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General Tabletop Discussion
*Pathfinder & Starfinder
Why wouldn't you always cast on the defensive?
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<blockquote data-quote="rushlight" data-source="post: 1271522" data-attributes="member: 3801"><p>I suppose we're looking at two sides of the same coin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Whereas you view the action as totally based on a single person's (the caster) actions, I view it as a combination. Basically, I don't see the "Cast Defensively" action as the ability to cast without dropping your guard, I see it as the ability to cast while being threatened by the opponent. In other words, casting the spell could still provoke an AOO, but your concentration exceeds the enemy's ability to disrupt it. It makes a big difference to me if the person who is threatening to thwack you is a poodle or a dragon. </p><p> </p><p>That's why I chose an opposed mechanic - a dragon will threaten you more than a poodle will. If the ability of the opponent you face is so insignificant as to literally pose no threat to you, then casting defensively should be easier than if the opponent could literally kill you with a single attack. I just think should be harder to "defend" your spell against a dragon than a poodle. </p><p> </p><p>Also, I don't see much point it having a skill that gets useless after 9th level. My game is currently going in to epic levels, and I'd like to keep each skill and ability relevent. With set DCs at 15 or 20, there's just no reason for a player to continue dumping skill points in those skills after 9th level or so. But using an opposed mechanic means that a 20th level wizard needs to have more "concentration ability" than a 9th level wizard does. And I like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rushlight, post: 1271522, member: 3801"] I suppose we're looking at two sides of the same coin. :) Whereas you view the action as totally based on a single person's (the caster) actions, I view it as a combination. Basically, I don't see the "Cast Defensively" action as the ability to cast without dropping your guard, I see it as the ability to cast while being threatened by the opponent. In other words, casting the spell could still provoke an AOO, but your concentration exceeds the enemy's ability to disrupt it. It makes a big difference to me if the person who is threatening to thwack you is a poodle or a dragon. That's why I chose an opposed mechanic - a dragon will threaten you more than a poodle will. If the ability of the opponent you face is so insignificant as to literally pose no threat to you, then casting defensively should be easier than if the opponent could literally kill you with a single attack. I just think should be harder to "defend" your spell against a dragon than a poodle. Also, I don't see much point it having a skill that gets useless after 9th level. My game is currently going in to epic levels, and I'd like to keep each skill and ability relevent. With set DCs at 15 or 20, there's just no reason for a player to continue dumping skill points in those skills after 9th level or so. But using an opposed mechanic means that a 20th level wizard needs to have more "concentration ability" than a 9th level wizard does. And I like that. :) [/QUOTE]
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Why wouldn't you always cast on the defensive?
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