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Why ya gotta be so Basic? Understanding the Resurgence of Moldvay's Basic
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<blockquote data-quote="DarkCrisis" data-source="post: 9501312" data-attributes="member: 1788"><p>Been playing OSE and god its just so simple (more or less) compared to modern games.</p><p></p><p>Frankly Shadowdark is probably the creme of the crop for "simple D&D" but it's not super supported without the DM doing some work (just toss the SD xp system and use whatever module you are playing IE D&Ds xp system)</p><p></p><p>but OSE / Basic just easy to run, easy to covert to anything 2E on down (really you dont have to change anything really).</p><p></p><p>OSE / Basic has been excellent.</p><p></p><p>Yeah I houseruled some stuff to make it more survivable. I did get tired of poison being a 1 shot kill for my players. Made healing magic work a tad different on a downed character. And yes have an KOed state before death. (bleeding below 0 and -4 is dead). Plus some other small tweeks.</p><p></p><p>So good and death is still a threat. Nice seeing the players treat the world/adventure as actually dangerous instead of just them overpower everything and walk around like they know they can win (and if they dont just rest for 1 hour).</p><p></p><p>Edit: and to add, my 5E players love it. "I feel like what I do matters." The Fighter is the Fighter and he shines when he's taking hits, kicking butt, and keepin the others safe. Not everyone being a shade of grey more or less.</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9501312, member: 1788"] Been playing OSE and god its just so simple (more or less) compared to modern games. Frankly Shadowdark is probably the creme of the crop for "simple D&D" but it's not super supported without the DM doing some work (just toss the SD xp system and use whatever module you are playing IE D&Ds xp system) but OSE / Basic just easy to run, easy to covert to anything 2E on down (really you dont have to change anything really). OSE / Basic has been excellent. Yeah I houseruled some stuff to make it more survivable. I did get tired of poison being a 1 shot kill for my players. Made healing magic work a tad different on a downed character. And yes have an KOed state before death. (bleeding below 0 and -4 is dead). Plus some other small tweeks. So good and death is still a threat. Nice seeing the players treat the world/adventure as actually dangerous instead of just them overpower everything and walk around like they know they can win (and if they dont just rest for 1 hour). Edit: and to add, my 5E players love it. "I feel like what I do matters." The Fighter is the Fighter and he shines when he's taking hits, kicking butt, and keepin the others safe. Not everyone being a shade of grey more or less. [/QUOTE]
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Why ya gotta be so Basic? Understanding the Resurgence of Moldvay's Basic
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