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Why ya gotta be so Basic? Understanding the Resurgence of Moldvay's Basic
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<blockquote data-quote="Voadam" data-source="post: 9501627" data-attributes="member: 2209"><p>Moldvay is great and very clear in most things but a few are still a little ambiguous. Initiative and the order of operations is a bit contradictory.</p><p></p><p>Page B23</p><p></p><p>To determine initiative, each side rolls Id6 (the DM</p><p>rolls for the monsters). <strong>The side with the higher roll may move first</strong></p><p><strong>and attack first in combat for that round.</strong> If both sides roll the same</p><p>number, the DM may either have both sides roll again, or may consider</p><p>movement and combat for both sides to occur at the same</p><p>time (known as simultaneous combat).</p><p>The side "with the initiative" has the first choice of actions. Members</p><p>of that side may choose to fight, run, throw a spell, take defensive</p><p>positions and wait to see what the other side does, start</p><p>talking, or do anything else that the players or DM can imagine.</p><p><strong>If combat occurs, the side with the initiative always strikes first in</strong></p><p><strong>that round</strong>. Both sides should roll for initiative each round. If both</p><p>sides tie on their initiative rolls, and combat is simultaneous, it is</p><p>possible for both sides to be killed!</p><p></p><p>Page 24</p><p></p><p>Combat Sequence</p><p>A. Each side rolls for initiative (Id6).</p><p>B. The side that wins the initiative acts first (if simultaneous all</p><p>actions are performed by each side at the same time):</p><p>1. Morale checks, if needed (page B27).</p><p>2. Movement per round, meleed opponents may only move</p><p>defensively (spell casters may not move and cast spells).</p><p>3. Missile fire combat:</p><p>a. choose targets</p><p>b. roll ld20 to hit; adjust result by Dexterity adjustment,</p><p>range, cover, and magic</p><p>c. DM rolls damage</p><p>4. Magic spells (roll saving throws, as needed: ld20).</p><p>5. Melee or hand-to-hand combat:</p><p>a. choose (or be attacked by) opponents</p><p>b. roll ld20 to hit; adjust result by Strength adjustment and</p><p>magic weapons</p><p>c. DM rolls damage; adjust result by Strength adjustment</p><p>and magic weapons</p><p>C. The side with the next highest initiative acts second, and so on</p><p>using the order given above, until all sides have completed</p><p>melee.</p><p></p><p>It looks clear that each side goes through their entire sequence then the other side does.</p><p></p><p>But then the example combat om B28:</p><p></p><p>In the second round of combat,<strong> the party loses the initiative roll.</strong></p><p>Another two hobgoblins charge through the doorway. <strong>Since</strong></p><p><strong>Morgan still has her bow out, she may shoot at the charging</strong></p><p><strong>monsters.</strong> These start moving from 20' away from her. so the party</p><p>has time to get their weapons out. The DM warns Silverleaf that if</p><p>he wants to cast any spells this round, the hobgoblins will be able to</p><p>attack him before he can do so. Silverleaf decides to get out a</p><p>weapon. Morgan rolls a 4 (a miss), and the hobgoblins decide to attack</p><p>Fredrik and Morgan.</p><p></p><p>It also does not clearly say when you declare your actions but from the sample combat it seems after initiative.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9501627, member: 2209"] Moldvay is great and very clear in most things but a few are still a little ambiguous. Initiative and the order of operations is a bit contradictory. Page B23 To determine initiative, each side rolls Id6 (the DM rolls for the monsters). [B]The side with the higher roll may move first and attack first in combat for that round.[/B] If both sides roll the same number, the DM may either have both sides roll again, or may consider movement and combat for both sides to occur at the same time (known as simultaneous combat). The side "with the initiative" has the first choice of actions. Members of that side may choose to fight, run, throw a spell, take defensive positions and wait to see what the other side does, start talking, or do anything else that the players or DM can imagine. [B]If combat occurs, the side with the initiative always strikes first in that round[/B]. Both sides should roll for initiative each round. If both sides tie on their initiative rolls, and combat is simultaneous, it is possible for both sides to be killed! Page 24 Combat Sequence A. Each side rolls for initiative (Id6). B. The side that wins the initiative acts first (if simultaneous all actions are performed by each side at the same time): 1. Morale checks, if needed (page B27). 2. Movement per round, meleed opponents may only move defensively (spell casters may not move and cast spells). 3. Missile fire combat: a. choose targets b. roll ld20 to hit; adjust result by Dexterity adjustment, range, cover, and magic c. DM rolls damage 4. Magic spells (roll saving throws, as needed: ld20). 5. Melee or hand-to-hand combat: a. choose (or be attacked by) opponents b. roll ld20 to hit; adjust result by Strength adjustment and magic weapons c. DM rolls damage; adjust result by Strength adjustment and magic weapons C. The side with the next highest initiative acts second, and so on using the order given above, until all sides have completed melee. It looks clear that each side goes through their entire sequence then the other side does. But then the example combat om B28: In the second round of combat,[B] the party loses the initiative roll.[/B] Another two hobgoblins charge through the doorway. [B]Since Morgan still has her bow out, she may shoot at the charging monsters.[/B] These start moving from 20' away from her. so the party has time to get their weapons out. The DM warns Silverleaf that if he wants to cast any spells this round, the hobgoblins will be able to attack him before he can do so. Silverleaf decides to get out a weapon. Morgan rolls a 4 (a miss), and the hobgoblins decide to attack Fredrik and Morgan. It also does not clearly say when you declare your actions but from the sample combat it seems after initiative. [/QUOTE]
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