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Why you hittin' yo'self? (damage reduction questions)
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<blockquote data-quote="AuraSeer" data-source="post: 2446923" data-attributes="member: 1331"><p>He's not. You're assuming that a disarm always involves contact with the weapon, which simply isn't true.</p><p></p><p>A skilled warrior might disarm his opponent by attacking the hand, so the target must choose between dropping the weapon or losing some fingers (and dropping the weapon anyway). A heroically skilled fantasy warrior could use his brilliant energy sword to do disarms that would be impossible in the real world; I imagine a sword thrust that goes straight along the enemy's weapon shaft into his fist, then forces his fingers apart from the inside.</p><p></p><p></p><p>Both of these are clearly special cases. That's why the game includes a DM, who can apply circumstance modifiers or disallow certain actions when necessary.</p><p></p><p>Against a construct, I wouldn't allow a brilliant energy weapon to be used to disarm at all. It can affect neither the weapon nor the wielder, so any swing is going to pass through ineffectually. Simple as that.</p><p></p><p>Against a vampire I might allow a disarm attempt with a hefty circumstance penalty. This could be explained as a certain surprising strike at the vamp's weapon hand, hoping to reawaken some leftover reflexes from its alive days, causing it to react even though it can't really be hurt. That's not likely to work (-10 or -15 on the opposed attack roll if I allowed it at all), but heroically skilled fantasy warriors are capable of doing the "impossible" when it leads to a dramatic and entertaining result.</p><p></p><p>[Edited to add]</p><p>As Patryn points out in his most recent post, some weapons may be capable of disarming even if the "significant" portion is removed. For instance, if you remove most of the blade from a halberd or battleaxe, it's still a big stick with a kind-of-a-hook-thing on the end. That by itself might be enough to use in a disarm, so you might still be able to use your brilliant energy halberd to disarm a construct of its weapon (depending on your DM's judgement).</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2446923, member: 1331"] He's not. You're assuming that a disarm always involves contact with the weapon, which simply isn't true. A skilled warrior might disarm his opponent by attacking the hand, so the target must choose between dropping the weapon or losing some fingers (and dropping the weapon anyway). A heroically skilled fantasy warrior could use his brilliant energy sword to do disarms that would be impossible in the real world; I imagine a sword thrust that goes straight along the enemy's weapon shaft into his fist, then forces his fingers apart from the inside. Both of these are clearly special cases. That's why the game includes a DM, who can apply circumstance modifiers or disallow certain actions when necessary. Against a construct, I wouldn't allow a brilliant energy weapon to be used to disarm at all. It can affect neither the weapon nor the wielder, so any swing is going to pass through ineffectually. Simple as that. Against a vampire I might allow a disarm attempt with a hefty circumstance penalty. This could be explained as a certain surprising strike at the vamp's weapon hand, hoping to reawaken some leftover reflexes from its alive days, causing it to react even though it can't really be hurt. That's not likely to work (-10 or -15 on the opposed attack roll if I allowed it at all), but heroically skilled fantasy warriors are capable of doing the "impossible" when it leads to a dramatic and entertaining result. [Edited to add] As Patryn points out in his most recent post, some weapons may be capable of disarming even if the "significant" portion is removed. For instance, if you remove most of the blade from a halberd or battleaxe, it's still a big stick with a kind-of-a-hook-thing on the end. That by itself might be enough to use in a disarm, so you might still be able to use your brilliant energy halberd to disarm a construct of its weapon (depending on your DM's judgement). [/QUOTE]
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