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<blockquote data-quote="Tony Vargas" data-source="post: 7362877" data-attributes="member: 996"><p>Nod. It was the 'hivemind' - at least, the one centered around 3.5 system-mastery-reverence - that rejected 4e so violently. It may be a dumb way of putting it, 'hivemind,' but there /is/ a lot of groupthink in D&D communities and in the established fanbase. It's /the/ RPG that people are most likely to start with, the only one with mainstream name recognition, so it gatekeeps the hobby to an extent. Most people come to the hobby through D&D - if they weren't down with D&D, they're not part of the hobby. </p><p>Given how very little D&D changed for the first 25 years, that is a lot of accumulated group-think & inertia. </p><p></p><p> Oh, there is, I suppose. There are casual players - and new players, of course, always trickling in (and usually right back out again). They, indeed, do not care about the bizarre controversies over 3.x brokedness, 4e not-D&D-ness, or 5e gloriously evoking the classic game. They try the game, they're taken enough to play some more, but don't become trapped in the eternal ice of the innermost circle.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7362877, member: 996"] Nod. It was the 'hivemind' - at least, the one centered around 3.5 system-mastery-reverence - that rejected 4e so violently. It may be a dumb way of putting it, 'hivemind,' but there /is/ a lot of groupthink in D&D communities and in the established fanbase. It's /the/ RPG that people are most likely to start with, the only one with mainstream name recognition, so it gatekeeps the hobby to an extent. Most people come to the hobby through D&D - if they weren't down with D&D, they're not part of the hobby. Given how very little D&D changed for the first 25 years, that is a lot of accumulated group-think & inertia. Oh, there is, I suppose. There are casual players - and new players, of course, always trickling in (and usually right back out again). They, indeed, do not care about the bizarre controversies over 3.x brokedness, 4e not-D&D-ness, or 5e gloriously evoking the classic game. They try the game, they're taken enough to play some more, but don't become trapped in the eternal ice of the innermost circle. [/QUOTE]
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