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General Tabletop Discussion
*Dungeons & Dragons
Why you shouldn't allow optional rules.
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<blockquote data-quote="DaveDash" data-source="post: 6475596" data-attributes="member: 6786202"><p>To me that's taking away customization and all the stuff from previous editions. Feats and especially magic weapons are part of D&D to me.</p><p>I'm happy for the base assumptions to not take these things into consideration, but I am very unhappy that th DMG lacks tools in its toolkit to handle the game at a higher power level.</p><p>I really could have done without some of unearthed arcana stuff in there for better guidelines on building harder encounters, quick hacks to cater for magic weapons, etc.</p><p>I'm a time poor DM, I don't want to have to re-play test the entire game to see what works for a min max group, but right now that's what I feel like I have to do. In fact I'm going to run all the monsters manual through the zdMG monster building guidelines, because I just don't feel like I can trust any of the CRs in the book.</p><p></p><p>It seems for a lot of things the designers threw their hands up in the air and said "This is too hard for us to get right, so we will let you guys sort it out!"...</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6475596, member: 6786202"] To me that's taking away customization and all the stuff from previous editions. Feats and especially magic weapons are part of D&D to me. I'm happy for the base assumptions to not take these things into consideration, but I am very unhappy that th DMG lacks tools in its toolkit to handle the game at a higher power level. I really could have done without some of unearthed arcana stuff in there for better guidelines on building harder encounters, quick hacks to cater for magic weapons, etc. I'm a time poor DM, I don't want to have to re-play test the entire game to see what works for a min max group, but right now that's what I feel like I have to do. In fact I'm going to run all the monsters manual through the zdMG monster building guidelines, because I just don't feel like I can trust any of the CRs in the book. It seems for a lot of things the designers threw their hands up in the air and said "This is too hard for us to get right, so we will let you guys sort it out!"... [/QUOTE]
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Why you shouldn't allow optional rules.
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