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General Tabletop Discussion
*Dungeons & Dragons
Why you shouldn't allow optional rules.
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<blockquote data-quote="Tormyr" data-source="post: 6476458" data-attributes="member: 6776887"><p>At my table, we have been running Age of Worms, a 3.5 AP converted to 5e. I have allowed feats and multiclassing. Most of the myriad of magic items have survived the conversion with a few exceptions:</p><p>* +X items are converted down to 5e versions: +1 & +2 = +1; +3 & +4 = +2; +5 and up = +3</p><p>* Only named/leader NPCs can have magic items</p><p></p><p>Everyone has a +1 to AC and weapon. I have 7 players at my table.</p><p></p><p>With all of that, everyone, including me, still has fun.</p><p></p><p>Multiclassing delays or foregoes power for variety. Ability score increases, feats, and class features are pushed back or missed completely to make way for the second class. Our Rogue 7/Monk 1 is an ability score increase behind everyone else.</p><p></p><p>Feats trade ability score increases for specialized powers, but that means that skills and saving throws suffer. The half-gnoll paladin chose heavy weapon master over going to 20 on strength.</p><p></p><p>Lots of +1 magic items are just that in the end: +1 magic items. Needing a 13 instead of a 12 to hit is not a big deal.</p><p></p><p>The players still have their fantastic moments and their "Oh ****!" moments. </p><p></p><p>4 sessions ago, the level 7 party was jumped by 3 invisible stalkers while crossing rotting beams. 2 of the characters went unconscious, one of them twice.</p><p>2 sessions ago, a naga cast hold person on the a fighter who had wandered off. The others negotiated for her release and then sucker punched the naga.</p><p>Last session, the level 8 party was swarmed by 5 CR4 octopins. The dragonborn sorcerer was swarmed by 3 of them, and the players jaws dropped when one of the Octopins hit with both its attacks, gripped with both claws and tore at the sorcerer for a total of 4d8+12 damage from all the combined attacks and bonus damage, and I rolled a 4,5,6,and 7. So the sorcerer went down.</p><p>Then they went into a room with a large stone brain with damage reduction that was a dominate person trap. The whirling dervish of destruction fighter was controlled and started making mincemeat of the party before they finally wore the brain down.</p><p></p><p>My thought is that it does not matter if you include or do not include multiclassing, feats or gratuitous magic items. The game can still work and be fun for all parties.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6476458, member: 6776887"] At my table, we have been running Age of Worms, a 3.5 AP converted to 5e. I have allowed feats and multiclassing. Most of the myriad of magic items have survived the conversion with a few exceptions: * +X items are converted down to 5e versions: +1 & +2 = +1; +3 & +4 = +2; +5 and up = +3 * Only named/leader NPCs can have magic items Everyone has a +1 to AC and weapon. I have 7 players at my table. With all of that, everyone, including me, still has fun. Multiclassing delays or foregoes power for variety. Ability score increases, feats, and class features are pushed back or missed completely to make way for the second class. Our Rogue 7/Monk 1 is an ability score increase behind everyone else. Feats trade ability score increases for specialized powers, but that means that skills and saving throws suffer. The half-gnoll paladin chose heavy weapon master over going to 20 on strength. Lots of +1 magic items are just that in the end: +1 magic items. Needing a 13 instead of a 12 to hit is not a big deal. The players still have their fantastic moments and their "Oh ****!" moments. 4 sessions ago, the level 7 party was jumped by 3 invisible stalkers while crossing rotting beams. 2 of the characters went unconscious, one of them twice. 2 sessions ago, a naga cast hold person on the a fighter who had wandered off. The others negotiated for her release and then sucker punched the naga. Last session, the level 8 party was swarmed by 5 CR4 octopins. The dragonborn sorcerer was swarmed by 3 of them, and the players jaws dropped when one of the Octopins hit with both its attacks, gripped with both claws and tore at the sorcerer for a total of 4d8+12 damage from all the combined attacks and bonus damage, and I rolled a 4,5,6,and 7. So the sorcerer went down. Then they went into a room with a large stone brain with damage reduction that was a dominate person trap. The whirling dervish of destruction fighter was controlled and started making mincemeat of the party before they finally wore the brain down. My thought is that it does not matter if you include or do not include multiclassing, feats or gratuitous magic items. The game can still work and be fun for all parties. [/QUOTE]
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