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General Tabletop Discussion
*Dungeons & Dragons
Why you shouldn't allow optional rules.
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<blockquote data-quote="Mephista" data-source="post: 6477539" data-attributes="member: 6786252"><p>I agree. The problem mainly seems to come down to the low amounts of superiority dice, which is fixable with using the 4e 5 minute short rest option in the DMG. Frankly, you can't pull off ANYTHING 4e style without that little hack to the game - so, chin up, and have the battlemaster go sit by the warlock, monk, and bard with their short rest woes, along with the Cha-only paladin and a few others. </p><p></p><p>At level 3, you get four superiority dice, which is enough to let you do at least one Warlord style attack option per round (four rounds is generally the upper limit, in my experience). It only goes up with more dice as you level. And if they refresh per encounter, ala 4e, its enough to pull off the same style of play. If your GM is using the hour-rest, or something harsher, then you're going to have to throw out any 4e style stuff</p><p></p><p>The truth of 4e is that its encounter based. While most classes have short-rest features, many can easily go without them long term. Without that encounter based refreshes, you simply can't pull off any 4e style builds, imho. If you really want them, then talk to your GM. They have the power to allow that kind of style into the game.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6477539, member: 6786252"] I agree. The problem mainly seems to come down to the low amounts of superiority dice, which is fixable with using the 4e 5 minute short rest option in the DMG. Frankly, you can't pull off ANYTHING 4e style without that little hack to the game - so, chin up, and have the battlemaster go sit by the warlock, monk, and bard with their short rest woes, along with the Cha-only paladin and a few others. At level 3, you get four superiority dice, which is enough to let you do at least one Warlord style attack option per round (four rounds is generally the upper limit, in my experience). It only goes up with more dice as you level. And if they refresh per encounter, ala 4e, its enough to pull off the same style of play. If your GM is using the hour-rest, or something harsher, then you're going to have to throw out any 4e style stuff The truth of 4e is that its encounter based. While most classes have short-rest features, many can easily go without them long term. Without that encounter based refreshes, you simply can't pull off any 4e style builds, imho. If you really want them, then talk to your GM. They have the power to allow that kind of style into the game. [/QUOTE]
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Why you shouldn't allow optional rules.
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