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Why you shouldn't allow optional rules.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6477869" data-attributes="member: 67338"><p>I said they did not exsist in the same way... and maybe once I get a campaign under my belt it will change, but for now I do fear the changes...</p><p></p><p>these fears do not come out of no where though, I have played/seen 4 BM fighters...</p><p></p><p>1)the 18th level vs a village game I posted here, and as I reviewed then the 18th level blaster mage still blew away the complex build fighter... </p><p></p><p>2) a 5th level 2 shot campaign with 6 players, 3 where fighters of one sort or another...</p><p>[sblock=if you care]I played a human fighter 3 (eldritch knight) wizard 2 who got shafted out of knowing a 2nd level spell because we miss under stood the rules. there was also a level 5 BM fighter, and ranger 2/ rogue 2/ fighter 1 variant human with the feat to give 2 maneuvers and 1d6 die. we also had a way of shadow monk, a starpact blade pact warlock, and a fey pact chain bound warlock[/sblock] it was hard to say if it was well done or not since we only had 1 combat per day at most and 1 of those combats ended because of my (eldritch knight) action surge spell followed by attack attack...</p><p></p><p>and </p><p>3) a one shot at level 3 trying out subclasses we had 2 battle master fighters, a wizard and a druid... we went through some small rp, found a map, had some travel time with 1 encounter, then a short rest lead to a small dungeon (10 rooms: 3 exploration, 1 a trap, and 6 combat).</p><p>results where that those few dice the Battle masters had where spent in the 1st encounter, recovered, then by room 3 was out of them... the wizard spent 1 or 2 spells in the 1st encounter, recalled them then made it through the dungeon just fine...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6477869, member: 67338"] I said they did not exsist in the same way... and maybe once I get a campaign under my belt it will change, but for now I do fear the changes... these fears do not come out of no where though, I have played/seen 4 BM fighters... 1)the 18th level vs a village game I posted here, and as I reviewed then the 18th level blaster mage still blew away the complex build fighter... 2) a 5th level 2 shot campaign with 6 players, 3 where fighters of one sort or another... [sblock=if you care]I played a human fighter 3 (eldritch knight) wizard 2 who got shafted out of knowing a 2nd level spell because we miss under stood the rules. there was also a level 5 BM fighter, and ranger 2/ rogue 2/ fighter 1 variant human with the feat to give 2 maneuvers and 1d6 die. we also had a way of shadow monk, a starpact blade pact warlock, and a fey pact chain bound warlock[/sblock] it was hard to say if it was well done or not since we only had 1 combat per day at most and 1 of those combats ended because of my (eldritch knight) action surge spell followed by attack attack... and 3) a one shot at level 3 trying out subclasses we had 2 battle master fighters, a wizard and a druid... we went through some small rp, found a map, had some travel time with 1 encounter, then a short rest lead to a small dungeon (10 rooms: 3 exploration, 1 a trap, and 6 combat). results where that those few dice the Battle masters had where spent in the 1st encounter, recovered, then by room 3 was out of them... the wizard spent 1 or 2 spells in the 1st encounter, recalled them then made it through the dungeon just fine... [/QUOTE]
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