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Why you shouldn't allow optional rules.
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<blockquote data-quote="Pickles JG" data-source="post: 6478217" data-attributes="member: 61501"><p>It's a game construct. Magic in D&D follows the rules of D&D magic while these extraordinary abilities do not. So for example they do not interact with dispel magic</p><p></p><p>In the real world both extraordinary and magical abilities are or rather would be "magical" in the sense that they are not explained by physics.</p><p></p><p>As I understand the sim Martial players they don't want things in their games that break real world physics unless they are called out as magical, or at least "extraordinary", like animal totem rage or ki powers say. . They would want to play a purely martial character that could exist In the real world. (Fighting dragon with a sword notwithstanding).</p><p></p><p>Someone like me or GMforPowergamers would rather have our martial powers larger than life like action movie heroes weĺ from before Marvel made all the action movies. I recognise that heroic monstr slaying already goes beyond human capability and wan tto do cool stuff that is not just hitting things like the wizard can.</p><p>.</p><p>If I were playing a low magic setting like Lankmar or even Conan I would be more inclined toward more realkstic martials, but D&D has always been terrible at capturing those settings. Weĺl any setting other than high magic, clerics are a must D&D world.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6478217, member: 61501"] It's a game construct. Magic in D&D follows the rules of D&D magic while these extraordinary abilities do not. So for example they do not interact with dispel magic In the real world both extraordinary and magical abilities are or rather would be "magical" in the sense that they are not explained by physics. As I understand the sim Martial players they don't want things in their games that break real world physics unless they are called out as magical, or at least "extraordinary", like animal totem rage or ki powers say. . They would want to play a purely martial character that could exist In the real world. (Fighting dragon with a sword notwithstanding). Someone like me or GMforPowergamers would rather have our martial powers larger than life like action movie heroes weĺ from before Marvel made all the action movies. I recognise that heroic monstr slaying already goes beyond human capability and wan tto do cool stuff that is not just hitting things like the wizard can. . If I were playing a low magic setting like Lankmar or even Conan I would be more inclined toward more realkstic martials, but D&D has always been terrible at capturing those settings. Weĺl any setting other than high magic, clerics are a must D&D world. [/QUOTE]
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Why you shouldn't allow optional rules.
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