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Why you shouldn't use 5 ft corridors
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<blockquote data-quote="James Jacobs" data-source="post: 3580406" data-attributes="member: 23937"><p>Merric: I can certainly see where you're coming from, but I have to respectfully disagree with your claim that dungeons with five-foot wide corridors are "poorly designed."</p><p></p><p>Problem is, the game's based on five-foot squares, and ten-foot squares simply aren't realistic when it comes to most complexes. Most hallways in modern buildings aren't even five feet wide, so making five foot wide dungeon passageways is actually pretty roomy. In a game that's heavilly based on miniatures combat, I can see where designing complexes with ten-foot-wide corridors is a benefit, and that's CERTAINLY why the D&D minis-legal maps take pains to make things ten feet wide. Personally, I think that results in some realy ugly maps.</p><p></p><p>For something like the dungeons in "There is no Honor" making the hallways ten feet wide makes no sense to me, especially if the only reason to do so is to make combat there easier for intruders. If the thieves can pin down intruders in hallways, good for them!</p><p></p><p>I think a bigger problem is too many combats against the same types of foes; and that's a problem that I do admit that "There is no Honor" suffers from. But; it's also one that's easilly remidied; once you and/or your group is sick of fighting rogues, it's simple enough for the DM to decide that that last fight was with the last of the local thieves and all that remains are the boss fights.</p><p></p><p>Anyway... the map for "TinH" may be poorly designed for minis play, but it's not meant to be a minis game. It's for the RPG version of D&D, and as a result I feel that it does its job perfectly.</p><p></p><p>What DOES annoy me is how draconian the game is about how many folk can stand in a single five-foot square at once. It's stupid to think that two humans can't fight back to back in a single five-foot square. Perhaps they'll take some penalties, but it just smacks of "we don't want to encourage miniatures standing in the same square so let's not allow it." Lame.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 3580406, member: 23937"] Merric: I can certainly see where you're coming from, but I have to respectfully disagree with your claim that dungeons with five-foot wide corridors are "poorly designed." Problem is, the game's based on five-foot squares, and ten-foot squares simply aren't realistic when it comes to most complexes. Most hallways in modern buildings aren't even five feet wide, so making five foot wide dungeon passageways is actually pretty roomy. In a game that's heavilly based on miniatures combat, I can see where designing complexes with ten-foot-wide corridors is a benefit, and that's CERTAINLY why the D&D minis-legal maps take pains to make things ten feet wide. Personally, I think that results in some realy ugly maps. For something like the dungeons in "There is no Honor" making the hallways ten feet wide makes no sense to me, especially if the only reason to do so is to make combat there easier for intruders. If the thieves can pin down intruders in hallways, good for them! I think a bigger problem is too many combats against the same types of foes; and that's a problem that I do admit that "There is no Honor" suffers from. But; it's also one that's easilly remidied; once you and/or your group is sick of fighting rogues, it's simple enough for the DM to decide that that last fight was with the last of the local thieves and all that remains are the boss fights. Anyway... the map for "TinH" may be poorly designed for minis play, but it's not meant to be a minis game. It's for the RPG version of D&D, and as a result I feel that it does its job perfectly. What DOES annoy me is how draconian the game is about how many folk can stand in a single five-foot square at once. It's stupid to think that two humans can't fight back to back in a single five-foot square. Perhaps they'll take some penalties, but it just smacks of "we don't want to encourage miniatures standing in the same square so let's not allow it." Lame. [/QUOTE]
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