Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why you shouldn't use 5 ft corridors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3580827" data-attributes="member: 40177"><p>You got most of 'em. But, most of the fights are in rooms where there's a bit of wiggle room. Just make sure that the front rank gets into the fight quickly (draw an AoO if necessary - just hope the cleric can heal them in battle!). </p><p></p><p>As a GM, you could just make the rooms a bit bigger - the players wouldn't notice. Maybe even widen up the area in front of the doors a bit, so that a few PCs can pool there.</p><p></p><p>Really, though, I ran this with four PCs, and we had absolutely no problem. About the only places we had trouble with were:</p><p></p><p>[sblock=STAP Spoilers!]</p><p>The Rhagodessa chamber, which really chewed on my PCs, as well as the Crocodile "Crucible" that was rather tough. Much of the dungeon part of TinH was remarkably easy.[/sblock]</p><p></p><p>I have to say, I agree with James Jacobs on this one. I think the dungeon was fairly well laid-out, and if you widen the hallways, you deny the rogues their main advantage.</p><p></p><p>A bonus about it all is that if you rotate the PCs in the front, everyone has their chance to shine. Our Dragon Shaman and Goliath Fighter took turns in point - had no problems (although the Goliath, at 2nd level, had an AC of around 13 and maybe 12 hit points... so he didn't like those rogues teaming up on him!)</p></blockquote><p></p>
[QUOTE="Wik, post: 3580827, member: 40177"] You got most of 'em. But, most of the fights are in rooms where there's a bit of wiggle room. Just make sure that the front rank gets into the fight quickly (draw an AoO if necessary - just hope the cleric can heal them in battle!). As a GM, you could just make the rooms a bit bigger - the players wouldn't notice. Maybe even widen up the area in front of the doors a bit, so that a few PCs can pool there. Really, though, I ran this with four PCs, and we had absolutely no problem. About the only places we had trouble with were: [sblock=STAP Spoilers!] The Rhagodessa chamber, which really chewed on my PCs, as well as the Crocodile "Crucible" that was rather tough. Much of the dungeon part of TinH was remarkably easy.[/sblock] I have to say, I agree with James Jacobs on this one. I think the dungeon was fairly well laid-out, and if you widen the hallways, you deny the rogues their main advantage. A bonus about it all is that if you rotate the PCs in the front, everyone has their chance to shine. Our Dragon Shaman and Goliath Fighter took turns in point - had no problems (although the Goliath, at 2nd level, had an AC of around 13 and maybe 12 hit points... so he didn't like those rogues teaming up on him!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why you shouldn't use 5 ft corridors
Top