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Why you shouldn't use 5 ft corridors
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<blockquote data-quote="wakedown" data-source="post: 3581903" data-attributes="member: 15901"><p>I use almost these exact same rules for squeezing characters into 5ft squares. It's pretty common in my group these days for 2 warrior types to squeeze into a single square facing a monster and take the -2 to hit. With their sick to hit bonuses, combined with spells that augment to hit bonuses (even at level 2), the -2 is quickly mitigated to get 2 folks abreast in a 5' wide doorway.</p><p></p><p>Not that I'd want 9 out of 10 encounters like this... but the group seems to enjoy the challenge that comes with these tough fights when they pop up every now and then.</p><p></p><p>And yes, the big guy in the doorway will usually not blindly follow them into the previous room and lose his tactical advantage. This is when my players never cease to impress me in showing off their bluff, diplomacy, intimidate, knight's challenge, etc abilities to lure them nonetheless. Or at level 2 using 'cause fear' to push the door blocker with low will saves out of the way.</p><p></p><p>Depending on the pacing of the adventure and the variety thus far, this is the DMs job to turn the "fiercely loyal henchman" into the "abused and tired of it henchman" and just add a new monster to the end room or quick level to the BBEG to compensate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="wakedown, post: 3581903, member: 15901"] I use almost these exact same rules for squeezing characters into 5ft squares. It's pretty common in my group these days for 2 warrior types to squeeze into a single square facing a monster and take the -2 to hit. With their sick to hit bonuses, combined with spells that augment to hit bonuses (even at level 2), the -2 is quickly mitigated to get 2 folks abreast in a 5' wide doorway. Not that I'd want 9 out of 10 encounters like this... but the group seems to enjoy the challenge that comes with these tough fights when they pop up every now and then. And yes, the big guy in the doorway will usually not blindly follow them into the previous room and lose his tactical advantage. This is when my players never cease to impress me in showing off their bluff, diplomacy, intimidate, knight's challenge, etc abilities to lure them nonetheless. Or at level 2 using 'cause fear' to push the door blocker with low will saves out of the way. Depending on the pacing of the adventure and the variety thus far, this is the DMs job to turn the "fiercely loyal henchman" into the "abused and tired of it henchman" and just add a new monster to the end room or quick level to the BBEG to compensate ;) [/QUOTE]
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Why you shouldn't use 5 ft corridors
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