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*TTRPGs General
Why you shouldn't use 5 ft corridors
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<blockquote data-quote="Jedi_Solo" data-source="post: 3581952" data-attributes="member: 40245"><p>I agree with Merric.</p><p></p><p>One or two challenging fights from narrow/cramped spaces are fine. But when it becomes an entire adventure where only a couple of people are able to participate in the combat there is an issue.</p><p></p><p>I am not familier with "There is no Honor" so I can't comment on that particular situation as a whole. The one area that he posted looks annoying. If there is only one or two fights in situations like that I would be fine. If the entire adventure was the same setup (for 1st level adventurers as I take it) I would become very annoyed by the end of it.</p><p></p><p>It reminds me of a sequence from the old computer game Buck Rogers: Countdown to Doomsday. The party needs to crawl through an elevator shaft. The party is then randomly attacked by baddies, but because of the cramped area only two of the six characters can participate in the fights. The elevator shaft is too long and the encounters happen too often for the sequence. Sure, you can heal between fights but by the end of it I'm just praying to get to the other end of the elevator shaft. It was an interesting way to change the battle setup a few times. But by the sixth time I was bored and wanted to move on to the next sequence.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3581952, member: 40245"] I agree with Merric. One or two challenging fights from narrow/cramped spaces are fine. But when it becomes an entire adventure where only a couple of people are able to participate in the combat there is an issue. I am not familier with "There is no Honor" so I can't comment on that particular situation as a whole. The one area that he posted looks annoying. If there is only one or two fights in situations like that I would be fine. If the entire adventure was the same setup (for 1st level adventurers as I take it) I would become very annoyed by the end of it. It reminds me of a sequence from the old computer game Buck Rogers: Countdown to Doomsday. The party needs to crawl through an elevator shaft. The party is then randomly attacked by baddies, but because of the cramped area only two of the six characters can participate in the fights. The elevator shaft is too long and the encounters happen too often for the sequence. Sure, you can heal between fights but by the end of it I'm just praying to get to the other end of the elevator shaft. It was an interesting way to change the battle setup a few times. But by the sixth time I was bored and wanted to move on to the next sequence. [/QUOTE]
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Why you shouldn't use 5 ft corridors
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