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Why you shouldn't use 5 ft corridors
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<blockquote data-quote="Hussar" data-source="post: 3582744" data-attributes="member: 22779"><p>I find it very interesting that people bring up all sorts of options that aren't available to 1st or second level characters. Multiple alchemical items for example - at first level you certainly aren't going to be hauling around more than one or two per PC at most. Smokesticks are 20 gp a pop. Not something that the party is going to have a lot of.</p><p></p><p>As far as Tucker's Kobolds go, let's not forget that that scenario is for challenging much higher level PC's with smaller creatures. A completely different animal than what's going on here.</p><p></p><p>It's not a case of not liking one particular challenge, it's a case of not liking an entire dungeon of one particular challenge. This is the finale of the module and should be fun for everyone. People sitting in the back twiddling their thumbs are not having a whole lot of fun.</p><p></p><p>While adding in terrain challenges is a great way to up the difficulty of an encounter, I'm not so sure that that's a great idea in such a low level adventure. OTOH, when I do finally run this, I'm going to add some verticallity to this map - slopes and such - to make a different sort of challenge.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3582744, member: 22779"] I find it very interesting that people bring up all sorts of options that aren't available to 1st or second level characters. Multiple alchemical items for example - at first level you certainly aren't going to be hauling around more than one or two per PC at most. Smokesticks are 20 gp a pop. Not something that the party is going to have a lot of. As far as Tucker's Kobolds go, let's not forget that that scenario is for challenging much higher level PC's with smaller creatures. A completely different animal than what's going on here. It's not a case of not liking one particular challenge, it's a case of not liking an entire dungeon of one particular challenge. This is the finale of the module and should be fun for everyone. People sitting in the back twiddling their thumbs are not having a whole lot of fun. While adding in terrain challenges is a great way to up the difficulty of an encounter, I'm not so sure that that's a great idea in such a low level adventure. OTOH, when I do finally run this, I'm going to add some verticallity to this map - slopes and such - to make a different sort of challenge. [/QUOTE]
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Why you shouldn't use 5 ft corridors
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