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Why you shouldn't use 5 ft corridors
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<blockquote data-quote="catsclaw227" data-source="post: 3583970" data-attributes="member: 14197"><p>I am not sure if James ever claimed working outside the RAW, even though there have been many different suggestions by other posters that certainly fall within the "go-with-the-flow" mindset.</p><p></p><p>But if you consider that the underground complex was a series of basements, connected after-the-fact by 5' corridors, and that (as a den of thieves) it is intended to be constrained, then in my opinion the design is quite good. This part of the adventure is only about 1/4th of the FIRST installment of Savage tide, is not indicative of the AP as a whole, and constitutes about 1-2 game sessions of a LONG campaign arc. I must say, IMHO, this complaint feels more like quibbling. </p><p></p><p></p><p>You may want to revise this as saying that YOUR players like the rules to be more strict... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> My players are OK with trusting my instincts as a DM, and sometimes that requires winging the tactical part of the game if it suits having fun or making the flawed parts of the RAW more playable.</p><p></p><p>As I said earlier, all campaigns are played differently, so if your group didn't like it, then that's a bummer.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 3583970, member: 14197"] I am not sure if James ever claimed working outside the RAW, even though there have been many different suggestions by other posters that certainly fall within the "go-with-the-flow" mindset. But if you consider that the underground complex was a series of basements, connected after-the-fact by 5' corridors, and that (as a den of thieves) it is intended to be constrained, then in my opinion the design is quite good. This part of the adventure is only about 1/4th of the FIRST installment of Savage tide, is not indicative of the AP as a whole, and constitutes about 1-2 game sessions of a LONG campaign arc. I must say, IMHO, this complaint feels more like quibbling. You may want to revise this as saying that YOUR players like the rules to be more strict... ;) My players are OK with trusting my instincts as a DM, and sometimes that requires winging the tactical part of the game if it suits having fun or making the flawed parts of the RAW more playable. As I said earlier, all campaigns are played differently, so if your group didn't like it, then that's a bummer. [/QUOTE]
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