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Why you shouldn't use 5 ft corridors
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<blockquote data-quote="Storm Raven" data-source="post: 3586535" data-attributes="member: 307"><p>Did you read the spoiler text? If you did, you would know why it is not moving.</p><p></p><p>However, if it moves away from the door (despite the information in the spoiler text), then it gives up its positional advantage, which is what the PCs wanted anyway. Then they can move into the room and all six of them can get at it.</p><p></p><p>The "problem" is that the opponent is blocking the door, preventing the PCs from ganging up on it by using a chokepoint. The opponent is also, apparently, difficult to bull rush. If the PCs withdraw, then it can (1) sit there, which makes it easy to kill, (2) advance to follow the PCs, giving up its positional advantage (apparently not possible in the scenario due to other factors), or (3) retreat away from the door, once again giving up its positional advantage.</p><p></p><p>So, no matter what happens, the six PCs are in a better situation as a result of withdrawing than they were by staying and fighting a static battle against an opponent locked into a fixed position.</p><p></p><p></p><p></p><p>Withdrawing and regrouping when appropriate is a critical tactic to use. Bulling forwards at all costs is a foolish strategy to use all the time, and a smart opponent will exploit that.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3586535, member: 307"] Did you read the spoiler text? If you did, you would know why it is not moving. However, if it moves away from the door (despite the information in the spoiler text), then it gives up its positional advantage, which is what the PCs wanted anyway. Then they can move into the room and all six of them can get at it. The "problem" is that the opponent is blocking the door, preventing the PCs from ganging up on it by using a chokepoint. The opponent is also, apparently, difficult to bull rush. If the PCs withdraw, then it can (1) sit there, which makes it easy to kill, (2) advance to follow the PCs, giving up its positional advantage (apparently not possible in the scenario due to other factors), or (3) retreat away from the door, once again giving up its positional advantage. So, no matter what happens, the six PCs are in a better situation as a result of withdrawing than they were by staying and fighting a static battle against an opponent locked into a fixed position. Withdrawing and regrouping when appropriate is a critical tactic to use. Bulling forwards at all costs is a foolish strategy to use all the time, and a smart opponent will exploit that. [/QUOTE]
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