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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="trancejeremy" data-source="post: 1532898" data-attributes="member: 924"><p>Well, as someone who has written a d20 character generator of sorts (I say that because it mostly works, but is far from complete), is that it's a whole lot of work. A whole lot of work. And it's really really boring work. And besides the programmings, there's tons of data entry.</p><p></p><p>NWN, Temple of Elemental Evil, etc, had large staffs of professional programmers that were well paid.</p><p></p><p>I mean, the character rules are generally pretty easy. But then you get all sorts of extra stuff, like equipment, spells, familiars, lots and lots of feats. And there are some tricky bits, like Rogue's special abilities - you have to support choosing those. </p><p></p><p>Plus, the OGL is kinda murky when it comes to software, I think. A big company would no doubt want to license D&D from Hasbro (which is also pretty murky, as I think another company has electronic rights to D&D). The net result is that it's probably not worth the investment.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1532898, member: 924"] Well, as someone who has written a d20 character generator of sorts (I say that because it mostly works, but is far from complete), is that it's a whole lot of work. A whole lot of work. And it's really really boring work. And besides the programmings, there's tons of data entry. NWN, Temple of Elemental Evil, etc, had large staffs of professional programmers that were well paid. I mean, the character rules are generally pretty easy. But then you get all sorts of extra stuff, like equipment, spells, familiars, lots and lots of feats. And there are some tricky bits, like Rogue's special abilities - you have to support choosing those. Plus, the OGL is kinda murky when it comes to software, I think. A big company would no doubt want to license D&D from Hasbro (which is also pretty murky, as I think another company has electronic rights to D&D). The net result is that it's probably not worth the investment. [/QUOTE]
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Why's it so hard to create a character generator that rocks?
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