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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="Silveras" data-source="post: 1562327" data-attributes="member: 6271"><p>They are related; often, the extensions contain NEW exceptions. </p><p></p><p>Example: In the Core rules, may Prestige Classes add to the spellcasting ability of a "Previous Spellcasting Class". Others have their own progressions, which are separate no matter what you had before. </p><p></p><p>Someone coding a tool would look at that and say, "Ok, I need to make the tool able to recognize spellcasting classes and be able to allow you to specify which one gets advanced when there's a choice."</p><p></p><p>Then, along comes the 3.5 revisions, and the Mystic Theurge. Wait a minute ! TWO classes get improved ? It is an EXCEPTION to the normal "set" of rules. </p><p></p><p>With a little foresight, the coder *might* be able to predict "It is not too unreasonable that some PrC might boost a specific prior class, or grant it if you did not already have it, I suppose. So I should write in stuff to handle that. "</p><p></p><p>So, Complete Warrior's "Stalker of Kharrash" PrC is handled (gives +1 Ranger spellcasting per level). </p><p></p><p>Now, some 3.0 expansions gave 1/2 spellcaster advancement. </p><p></p><p>But I don't think most people would have predicted that Complete Divine would add classes that give two different versions of 8 levels out of 10 (+1, +1, +1, +1, NO, +1, +1, +1, +1, NO as Seeker of the Misty Isle, or +1, +1, +1, NO, +1, +1, +1. NO, +1, +1 as Sacred Fist), an arcane class with 6 out of 10 (Rainbow Servant), another Divine class with 7 out of 10 (Hospitaler), and another with 8 out of 13 (Void Disciple). </p><p></p><p>These are exceptions that don't fit any prior patterns. Under the original rules, giving 10-for-10 would be normal and the Eldritch Knight's 9-for-10 a singular exception. Giving #-for-10 would be fine, if the same number had the same pattern, but the two 8-for-10 progressions don't, and the 13-level PrC is just "waaay out in left field" as far as exceptions go. </p><p></p><p>Most programs use internal rules to make sure the data gets in correctly. PrCs had 5 or 10 levels in the core rules, not 13. Trying to add "Level 11" to a Prestige Class would, in user-friendly software, trigger an error message, because up until the release of this class, it WOULD be a mistake (the individual DM's creations excluded). </p><p></p><p>Other Exceptions:</p><p>Rule: Only characters with 4 levels of Fighter can select the Weapon Specialization feat. </p><p>Exception: Favored Soul gets the feat for free at 12th level. </p><p></p><p>Based on that, one could write a tool that allows only characters with 4 levels of Fighter to have the Weapon Specialization feat. Trying to add the Favored Soul class would require more than just listing the levels, though; you'd need some way *around* the built-in limitation so they could get Weapon Specialization at 12th.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1562327, member: 6271"] They are related; often, the extensions contain NEW exceptions. Example: In the Core rules, may Prestige Classes add to the spellcasting ability of a "Previous Spellcasting Class". Others have their own progressions, which are separate no matter what you had before. Someone coding a tool would look at that and say, "Ok, I need to make the tool able to recognize spellcasting classes and be able to allow you to specify which one gets advanced when there's a choice." Then, along comes the 3.5 revisions, and the Mystic Theurge. Wait a minute ! TWO classes get improved ? It is an EXCEPTION to the normal "set" of rules. With a little foresight, the coder *might* be able to predict "It is not too unreasonable that some PrC might boost a specific prior class, or grant it if you did not already have it, I suppose. So I should write in stuff to handle that. " So, Complete Warrior's "Stalker of Kharrash" PrC is handled (gives +1 Ranger spellcasting per level). Now, some 3.0 expansions gave 1/2 spellcaster advancement. But I don't think most people would have predicted that Complete Divine would add classes that give two different versions of 8 levels out of 10 (+1, +1, +1, +1, NO, +1, +1, +1, +1, NO as Seeker of the Misty Isle, or +1, +1, +1, NO, +1, +1, +1. NO, +1, +1 as Sacred Fist), an arcane class with 6 out of 10 (Rainbow Servant), another Divine class with 7 out of 10 (Hospitaler), and another with 8 out of 13 (Void Disciple). These are exceptions that don't fit any prior patterns. Under the original rules, giving 10-for-10 would be normal and the Eldritch Knight's 9-for-10 a singular exception. Giving #-for-10 would be fine, if the same number had the same pattern, but the two 8-for-10 progressions don't, and the 13-level PrC is just "waaay out in left field" as far as exceptions go. Most programs use internal rules to make sure the data gets in correctly. PrCs had 5 or 10 levels in the core rules, not 13. Trying to add "Level 11" to a Prestige Class would, in user-friendly software, trigger an error message, because up until the release of this class, it WOULD be a mistake (the individual DM's creations excluded). Other Exceptions: Rule: Only characters with 4 levels of Fighter can select the Weapon Specialization feat. Exception: Favored Soul gets the feat for free at 12th level. Based on that, one could write a tool that allows only characters with 4 levels of Fighter to have the Weapon Specialization feat. Trying to add the Favored Soul class would require more than just listing the levels, though; you'd need some way *around* the built-in limitation so they could get Weapon Specialization at 12th. [/QUOTE]
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