Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Why's it so hard to create a character generator that rocks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silveras" data-source="post: 1563810" data-attributes="member: 6271"><p>First off, more power to ya ! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Second, though, XML is not a "language" properly. You can't write a software tool using XML that can add 1+1. It does not "do" anything; it is a "data description language", not a "data modification language" (to use database terms). I am not as familiar with XSL, so perhaps XSL can show "1+1" as "2", but that's not the kind of programming that gets you far in building a character tool. </p><p></p><p>The value of XML is its ability to self-describe data. That makes data more portable between systems. PCGen and E-tools, for example, could import each other's saved characters if they were saved in XML. Or, both tools could import the same XML-format list of new spells. </p><p></p><p>However, behind that wondrous ability is a requirement. </p><p></p><p>The parties exchanging the data have to come to some agreements as to what data is exchanged. Yes, XML is self-describing. But it does so using agreed-on terms. Without agreement, there is no "magic" in XML. That was the point of a previous thread, which I have long-since lost track of. </p><p></p><p>Still, I will be curious to see how far you get with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And, before I come off sounding too negative, here's a comment I have shared with my friends from time to time: "There is little I have been asked to code in the business world that is more complicated than the stuff I have worked on for gaming." Writing gaming tools is an excellent way to sharpen programming skills.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1563810, member: 6271"] First off, more power to ya ! ;) Second, though, XML is not a "language" properly. You can't write a software tool using XML that can add 1+1. It does not "do" anything; it is a "data description language", not a "data modification language" (to use database terms). I am not as familiar with XSL, so perhaps XSL can show "1+1" as "2", but that's not the kind of programming that gets you far in building a character tool. The value of XML is its ability to self-describe data. That makes data more portable between systems. PCGen and E-tools, for example, could import each other's saved characters if they were saved in XML. Or, both tools could import the same XML-format list of new spells. However, behind that wondrous ability is a requirement. The parties exchanging the data have to come to some agreements as to what data is exchanged. Yes, XML is self-describing. But it does so using agreed-on terms. Without agreement, there is no "magic" in XML. That was the point of a previous thread, which I have long-since lost track of. Still, I will be curious to see how far you get with it. :) And, before I come off sounding too negative, here's a comment I have shared with my friends from time to time: "There is little I have been asked to code in the business world that is more complicated than the stuff I have worked on for gaming." Writing gaming tools is an excellent way to sharpen programming skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Why's it so hard to create a character generator that rocks?
Top