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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="barsoomcore" data-source="post: 1566037" data-attributes="member: 812"><p>I got Mynex' point. Neither Mynex nor you are grasping my point, for which I apologize.</p><p></p><p>It is my opinion that an application development team that didn't try to code in all the restrictions and regulations around classes, feats, skills and so on would be able to do a better job of implementing the interface and producing a reliable product. Granted, a less powerful product compared to one that DID have all that (and did it reliably), but it would be a BETTER product.</p><p></p><p></p><p>It WOULD solve this problem if assigning skill points, statting up characters and choosing feats could be done QUICKLY. But it can't. It takes forever, firstly because the interface is so spectacularly obtuse, and second because the performance of the application is so terrible.</p><p></p><p>Again, if the developers weren't worrying about trying to code in a host of complex regulations and restrictions, they'd be able to spend more time getting what DID work to work better.</p><p></p><p>I've been in this business I'm sure as long as you have, and we both know that software ships with bugs and that interface design is really really hard and when developers can choose what they want to work on they generally work on what they think is fun -- which may not have any connection to what NEEDS doing. I understand the difficulties you guys face and as I've said, I think you've done tremendous work. You should be proud of PCGen.</p><p></p><p>But it doesn't meet my needs and what I'm saying is that one of the reasons it doesn't is because of a design decision to include a bunch of features I don't need. Had those features been left out, the resulting application could have been made far more reliable and usable than the current one -- and it would have met my primary need.</p><p></p><p>So the fact that PCGen lets me turn off the feature is frankly, just worsening the problem. You're making the product even MORE complicated by letting the user set the runtime conditions. Design it right the first time.</p><p></p><p>Good news. And good luck. And have fun.</p><p></p><p>And don't expect me to lighten up anytime soon. Feel free to ignore me -- if your primary market is not saying what I'm saying then fair enough. Go after your market with all you've got. But I know what I want and I'll just keep bugging you for it....</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1566037, member: 812"] I got Mynex' point. Neither Mynex nor you are grasping my point, for which I apologize. It is my opinion that an application development team that didn't try to code in all the restrictions and regulations around classes, feats, skills and so on would be able to do a better job of implementing the interface and producing a reliable product. Granted, a less powerful product compared to one that DID have all that (and did it reliably), but it would be a BETTER product. It WOULD solve this problem if assigning skill points, statting up characters and choosing feats could be done QUICKLY. But it can't. It takes forever, firstly because the interface is so spectacularly obtuse, and second because the performance of the application is so terrible. Again, if the developers weren't worrying about trying to code in a host of complex regulations and restrictions, they'd be able to spend more time getting what DID work to work better. I've been in this business I'm sure as long as you have, and we both know that software ships with bugs and that interface design is really really hard and when developers can choose what they want to work on they generally work on what they think is fun -- which may not have any connection to what NEEDS doing. I understand the difficulties you guys face and as I've said, I think you've done tremendous work. You should be proud of PCGen. But it doesn't meet my needs and what I'm saying is that one of the reasons it doesn't is because of a design decision to include a bunch of features I don't need. Had those features been left out, the resulting application could have been made far more reliable and usable than the current one -- and it would have met my primary need. So the fact that PCGen lets me turn off the feature is frankly, just worsening the problem. You're making the product even MORE complicated by letting the user set the runtime conditions. Design it right the first time. Good news. And good luck. And have fun. And don't expect me to lighten up anytime soon. Feel free to ignore me -- if your primary market is not saying what I'm saying then fair enough. Go after your market with all you've got. But I know what I want and I'll just keep bugging you for it.... :D [/QUOTE]
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