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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="frugal" data-source="post: 1573095" data-attributes="member: 12517"><p>This is the difference between what you want from a character generator and what the PCGen developers wnts from a character generator. You can not simply point at PCGen and complain that it does not do what <em>you</em> want, it never will, it was not designed for you.</p><p></p><p>PCGen is designed to be able to cope with the myriad of rules and regulations surrounding classes, feats etc. The designers have decided that a BETTER product can be created by making it <em>more</em> powerfull not less.</p><p></p><p>A case in point: PCGen is the only character generator I have seen that can cope with feats like "Greater weapon focus" without needing to have a special piece of code for "give the list of all weapons the character has weapon focus in" like redblade, or just bring up the list of all weapons like Rolepayingmaster does. It is this ability to provide the details of the rules that is what makes PCGen different and allows it to find it's own niche.</p><p></p><p>- Redblade is small and simple.</p><p></p><p>- Roleplayingmaster has character generation as only a small part of it</p><p></p><p>- various excel sheets will add up the numbers but will not check their validity.</p><p></p><p>- PCGen is large and slow, but ti also followsteh rules the most closely.</p></blockquote><p></p>
[QUOTE="frugal, post: 1573095, member: 12517"] This is the difference between what you want from a character generator and what the PCGen developers wnts from a character generator. You can not simply point at PCGen and complain that it does not do what [I]you[/I] want, it never will, it was not designed for you. PCGen is designed to be able to cope with the myriad of rules and regulations surrounding classes, feats etc. The designers have decided that a BETTER product can be created by making it [I]more[/I] powerfull not less. A case in point: PCGen is the only character generator I have seen that can cope with feats like "Greater weapon focus" without needing to have a special piece of code for "give the list of all weapons the character has weapon focus in" like redblade, or just bring up the list of all weapons like Rolepayingmaster does. It is this ability to provide the details of the rules that is what makes PCGen different and allows it to find it's own niche. - Redblade is small and simple. - Roleplayingmaster has character generation as only a small part of it - various excel sheets will add up the numbers but will not check their validity. - PCGen is large and slow, but ti also followsteh rules the most closely. [/QUOTE]
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