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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="reanjr" data-source="post: 2137946" data-attributes="member: 20740"><p>1. true, but there are ways to simplify things. I said in another thread, the OOP approach is the problem. I tried it myself. You can brute force it out if you want, but the solution doesn't fit the problem, and so creates additional work for everybody.</p><p></p><p>2. it's a lot of data entry. The actual design and implementation aren't that difficult or drawn out. Most of the script work can be done by beginner code monkeys (I use the term endearingly). Mostly, it needs a plan. There needs to be a group of data entry people to handle the input of spells, etc. There also needs to be a small team of people working on scripting up the rules. And there needs to be a couple people who the script people can go to when they hit a snag ("I have no idea how I am going to represent the race rules with this limited functionality, can you design a function to help me out?") Then if you have an app that itself is extensible, everyone and their brother can extend it to heart's content.</p><p></p><p>3. true dat. But, after carefully analyzing the situation I found a way to sneak around the OGL and not release the project open source (I remember reading some comments by Ryan Dancey on how difficult this would be to do). If people can actually design an app that works with this data as designed, I guarentee they'll have the best-selling character gen app on the market. And not just for D20, either. My plan was not to sell an app, but I can certainly see someone creating an implementation and marketing it. Hell, I was planning on using the BSD license, so maybe someone else will sell my app for me and not give me a dime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4. I'm not familiar with the demographics... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="reanjr, post: 2137946, member: 20740"] 1. true, but there are ways to simplify things. I said in another thread, the OOP approach is the problem. I tried it myself. You can brute force it out if you want, but the solution doesn't fit the problem, and so creates additional work for everybody. 2. it's a lot of data entry. The actual design and implementation aren't that difficult or drawn out. Most of the script work can be done by beginner code monkeys (I use the term endearingly). Mostly, it needs a plan. There needs to be a group of data entry people to handle the input of spells, etc. There also needs to be a small team of people working on scripting up the rules. And there needs to be a couple people who the script people can go to when they hit a snag ("I have no idea how I am going to represent the race rules with this limited functionality, can you design a function to help me out?") Then if you have an app that itself is extensible, everyone and their brother can extend it to heart's content. 3. true dat. But, after carefully analyzing the situation I found a way to sneak around the OGL and not release the project open source (I remember reading some comments by Ryan Dancey on how difficult this would be to do). If people can actually design an app that works with this data as designed, I guarentee they'll have the best-selling character gen app on the market. And not just for D20, either. My plan was not to sell an app, but I can certainly see someone creating an implementation and marketing it. Hell, I was planning on using the BSD license, so maybe someone else will sell my app for me and not give me a dime :) 4. I'm not familiar with the demographics... :) [/QUOTE]
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