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Why's it so hard to create a character generator that rocks?
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<blockquote data-quote="Vascant" data-source="post: 2141753" data-attributes="member: 13927"><p>Okay, I must live on some different planet...</p><p></p><p>1. OOP is great for D20 because D20 breaks down into a series of Objects that have both Behavior and Attritutes. I have designed and developed my NPC Designed from this and expose only the top most objects to the scripts.</p><p></p><p>2. The way you overcome the issue dealing with the many tweaks and exceptions in D20 is creating a method of handling data that allows it to be altered based on events or other elements of data.</p><p></p><p>3. User Interfaces, I refer to the saying, "One man's garbage is another man's treasure". What works for the designer does not take into considerations what works for everyone else.</p><p></p><p>Is this time consuming to code d20 stuff, yes very because of the amount of rules that need to be taken into account HOWEVER.. as someone said above, this is our hobby and it is pretty damn fun. Hard to say what I like more, coding or playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One last note, as far as user support or vast market. I do not agree, I know for my own project I only have 2 people who have given constant support and 2 more that give.. 25%. It just doesn't make since to do a project and go thru creating installs for it (lord knows installations are somethings more of a hassle then the actual application) for a handful of users. I do agree, alot of d20 users have PC's though</p></blockquote><p></p>
[QUOTE="Vascant, post: 2141753, member: 13927"] Okay, I must live on some different planet... 1. OOP is great for D20 because D20 breaks down into a series of Objects that have both Behavior and Attritutes. I have designed and developed my NPC Designed from this and expose only the top most objects to the scripts. 2. The way you overcome the issue dealing with the many tweaks and exceptions in D20 is creating a method of handling data that allows it to be altered based on events or other elements of data. 3. User Interfaces, I refer to the saying, "One man's garbage is another man's treasure". What works for the designer does not take into considerations what works for everyone else. Is this time consuming to code d20 stuff, yes very because of the amount of rules that need to be taken into account HOWEVER.. as someone said above, this is our hobby and it is pretty damn fun. Hard to say what I like more, coding or playing :) One last note, as far as user support or vast market. I do not agree, I know for my own project I only have 2 people who have given constant support and 2 more that give.. 25%. It just doesn't make since to do a project and go thru creating installs for it (lord knows installations are somethings more of a hassle then the actual application) for a handful of users. I do agree, alot of d20 users have PC's though [/QUOTE]
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