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Wielding a Spiked Chain - for the first time.
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<blockquote data-quote="Infiniti2000" data-source="post: 2753223" data-attributes="member: 31734"><p>Combat Reflexes is always an option, even with Dex 11 or less. It's just more useful the higher the Dex modifier. At Dex 12, not only can you take an AoO when flat-footed, but you get up to 2 AoO's per round.</p><p></p><p>1. It applies whenever you trip, regardless of whether you do it with a weapon or not.</p><p></p><p>2. If you trip an opponent, you do not deal damage. You would only deal damage in the follow up attack. The benefit of tripping is two-fold. Now that your opponent is prone, the follow-up attack to deal damage is easier. And, having your opponent prone prior to their action is very beneficial for the obvious reasons.</p><p></p><p>3. You don't have to drop the weapon to keep from being tripped. You can win the counter-trip attempt. Assuming you have a good chance, you might choose this option because you might consider it unlikely to fail two such opposed checks in a row. But, yes, if you pick up your chain you'd provoke an AoO. Such is the risk inherent in tripping and why the follow-up attack is not as powerful as people generally make it out to be in the beginning. As a player, you have numerous options, and sucking up the AoO is one of them. Don't drop your weapon is another, perhaps picking up Prone Attack as a feat.</p><p></p><p>Edit: 4 minutes late and a dollar short. To Patryn: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2753223, member: 31734"] Combat Reflexes is always an option, even with Dex 11 or less. It's just more useful the higher the Dex modifier. At Dex 12, not only can you take an AoO when flat-footed, but you get up to 2 AoO's per round. 1. It applies whenever you trip, regardless of whether you do it with a weapon or not. 2. If you trip an opponent, you do not deal damage. You would only deal damage in the follow up attack. The benefit of tripping is two-fold. Now that your opponent is prone, the follow-up attack to deal damage is easier. And, having your opponent prone prior to their action is very beneficial for the obvious reasons. 3. You don't have to drop the weapon to keep from being tripped. You can win the counter-trip attempt. Assuming you have a good chance, you might choose this option because you might consider it unlikely to fail two such opposed checks in a row. But, yes, if you pick up your chain you'd provoke an AoO. Such is the risk inherent in tripping and why the follow-up attack is not as powerful as people generally make it out to be in the beginning. As a player, you have numerous options, and sucking up the AoO is one of them. Don't drop your weapon is another, perhaps picking up Prone Attack as a feat. Edit: 4 minutes late and a dollar short. To Patryn: :p [/QUOTE]
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