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General Tabletop Discussion
*Pathfinder & Starfinder
Wielding a Spiked Chain - for the first time.
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<blockquote data-quote="Nac_Mac_Feegle" data-source="post: 2754245" data-attributes="member: 32300"><p>As far as I know, whirlwind attack is limited to opponents within 5 feet, so although it can be used with a spiked chain, most other weapons (big 2 handers for example) are better.</p><p></p><p>A good feat wiht improved trip, is knockdown</p><p></p><p>When you do 10 points or more damage, knockdown entitles you to a free trip attempt, and if you succed, improved trip allows a follow up attack, combine this with a reach weapon and combat reflexes, and you can soon find yourself surrounded by prone opponents, who then have to get back up in thier round while you not only still threaten them, but also have the ability to re-trip them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Consider specialising to, as someone stated, strength 16, gives you +3 damage, specialise will give you another +2, and you roll 2d4, so minimum damage will be 7, max damage will be 13, get some bracers of ogre power (str 18 = +6 on a 2 hander) it becomes 10-17 damage, meaning a free trip attempt eveyr hit</p><p></p><p>A weapon chain is a lovely weapon, and get 2 people in a party wiht them, and it rocks</p><p></p><p>Feegle Out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Nac_Mac_Feegle, post: 2754245, member: 32300"] As far as I know, whirlwind attack is limited to opponents within 5 feet, so although it can be used with a spiked chain, most other weapons (big 2 handers for example) are better. A good feat wiht improved trip, is knockdown When you do 10 points or more damage, knockdown entitles you to a free trip attempt, and if you succed, improved trip allows a follow up attack, combine this with a reach weapon and combat reflexes, and you can soon find yourself surrounded by prone opponents, who then have to get back up in thier round while you not only still threaten them, but also have the ability to re-trip them :) Consider specialising to, as someone stated, strength 16, gives you +3 damage, specialise will give you another +2, and you roll 2d4, so minimum damage will be 7, max damage will be 13, get some bracers of ogre power (str 18 = +6 on a 2 hander) it becomes 10-17 damage, meaning a free trip attempt eveyr hit A weapon chain is a lovely weapon, and get 2 people in a party wiht them, and it rocks Feegle Out :cool: [/QUOTE]
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