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Wielding a weapon should increase your AC
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<blockquote data-quote="Tony Vargas" data-source="post: 7434295" data-attributes="member: 996"><p>Sure, including other editions of D&D. In 3e (without the right feat, of course), it provoked an AoO. In 1e, though it was obscure (and I hope I'm remembering it correctly, not some variant), making a pummeling/grappling/overbearing attack against an armed opponent game them a chance to hit you, that, if it hit, ruined your attempt. Unarmed combat like that also progressed in segments, rather than rounds, so it could end very badly for you, very quickly.</p><p></p><p> It's harder to attack someone armed with a decent weapon, even if you're armed, yourself - they can parry (and make counter-attacks, etc, etc...). It'd make oodles of sense for proficiency with your weapon to apply to AC to some extent in some way - it might make the most sense for it to replace your AC, when the result is higher. </p><p></p><p>For instance, AC could be your 'in the round' defense, vs all attacks from all quarters. When your engaged in melee, you can calculate a Parry AC based on your skill with your weapon and apply it to one opponent that round, that enemy's melee attacks go vs that defense, all other attacks against your AC. If you are entitled to multiple attacks, you might get to use that defense against more enemies. With a shield, you could defend against ranged attackers the same way.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7434295, member: 996"] Sure, including other editions of D&D. In 3e (without the right feat, of course), it provoked an AoO. In 1e, though it was obscure (and I hope I'm remembering it correctly, not some variant), making a pummeling/grappling/overbearing attack against an armed opponent game them a chance to hit you, that, if it hit, ruined your attempt. Unarmed combat like that also progressed in segments, rather than rounds, so it could end very badly for you, very quickly. It's harder to attack someone armed with a decent weapon, even if you're armed, yourself - they can parry (and make counter-attacks, etc, etc...). It'd make oodles of sense for proficiency with your weapon to apply to AC to some extent in some way - it might make the most sense for it to replace your AC, when the result is higher. For instance, AC could be your 'in the round' defense, vs all attacks from all quarters. When your engaged in melee, you can calculate a Parry AC based on your skill with your weapon and apply it to one opponent that round, that enemy's melee attacks go vs that defense, all other attacks against your AC. If you are entitled to multiple attacks, you might get to use that defense against more enemies. With a shield, you could defend against ranged attackers the same way. [/QUOTE]
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Wielding a weapon should increase your AC
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