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Community
General Tabletop Discussion
*Pathfinder & Starfinder
wielding two weapons... but not TWF
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5154143" data-attributes="member: 35909"><p>I agree with Dandu. In 3.0, there was the Ambidexterity feat and the distinct implication that one hand was primary and the other you're not as skilled with. 3.5 got rid of that feat and simply rules that your "offhand" weapon -- the one that will get only 1/ str bonus and is limited by the number of TWF feats you have to the number of attacks you get, even if you have a higher BAB -- has a higher penalty. Nowhere in the rules does it say you have to pick which hand is more dextrous than the other. By RAW, there is no "left handed" or "right handed." I think that was the intent, too. They just abstracted the rules a little more to make things simpler to run and more fun (?). A similar thing happened to the long jump rules. In 3.0, they modeled real life quite well, at least until you reach level 6ish and you're beyond the limits of real life people. In 3.5, the jump rule got simplified and now does a much worse job of simulating real life expectations. See the "Calibrating your Expectations" essay linked in my sig to read more about this, if you want.</p><p></p><p>Balance-wise, I don't see the problem, either. Yeah, he has two different damage types on hand for use as needed. But he could instead be using a shield and getting more AC. Or two-handing one of the weapons and using <strong>Power Attack</strong>. So let him have his variety and be underpowered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5154143, member: 35909"] I agree with Dandu. In 3.0, there was the Ambidexterity feat and the distinct implication that one hand was primary and the other you're not as skilled with. 3.5 got rid of that feat and simply rules that your "offhand" weapon -- the one that will get only 1/ str bonus and is limited by the number of TWF feats you have to the number of attacks you get, even if you have a higher BAB -- has a higher penalty. Nowhere in the rules does it say you have to pick which hand is more dextrous than the other. By RAW, there is no "left handed" or "right handed." I think that was the intent, too. They just abstracted the rules a little more to make things simpler to run and more fun (?). A similar thing happened to the long jump rules. In 3.0, they modeled real life quite well, at least until you reach level 6ish and you're beyond the limits of real life people. In 3.5, the jump rule got simplified and now does a much worse job of simulating real life expectations. See the "Calibrating your Expectations" essay linked in my sig to read more about this, if you want. Balance-wise, I don't see the problem, either. Yeah, he has two different damage types on hand for use as needed. But he could instead be using a shield and getting more AC. Or two-handing one of the weapons and using [b]Power Attack[/b]. So let him have his variety and be underpowered. :) [/QUOTE]
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wielding two weapons... but not TWF
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