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General Tabletop Discussion
*Pathfinder & Starfinder
wielding two weapons... but not TWF
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5154956" data-attributes="member: 75712"><p>You know, you might be convincing me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've been rationalizing that, as long as a character is only making the one normal attack in the round, he was merely holding the other weapon in his off hand and interchanging them at will. I wasn't thinking about what's entailed in actually doing this, however. </p><p></p><p>I recalled that un/sheathing a weapon is a move action, and switching weapons between hands is at least that much effort (if not more!). That action expenditure certainly looks sufficient to explicitly track off-hand penalties, even when making single attacks in a round.</p><p></p><p>And so, without burning a move+ action to explicitly switch hands, the character is stuck with whatever's in each hand, and the associated penalties. Not accounting for those penalties would be equivalent to giving the character a free move+ action.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5154956, member: 75712"] You know, you might be convincing me ;) I've been rationalizing that, as long as a character is only making the one normal attack in the round, he was merely holding the other weapon in his off hand and interchanging them at will. I wasn't thinking about what's entailed in actually doing this, however. I recalled that un/sheathing a weapon is a move action, and switching weapons between hands is at least that much effort (if not more!). That action expenditure certainly looks sufficient to explicitly track off-hand penalties, even when making single attacks in a round. And so, without burning a move+ action to explicitly switch hands, the character is stuck with whatever's in each hand, and the associated penalties. Not accounting for those penalties would be equivalent to giving the character a free move+ action. [/QUOTE]
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wielding two weapons... but not TWF
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