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Wierd Wars: Dead from above
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<blockquote data-quote="orangefruitbat" data-source="post: 120865" data-attributes="member: 3013"><p><strong>I ran a DnD/WW crossover</strong></p><p></p><p>The party travelled across the spheres to prevent an alliance of Nazi occultists and dark sorcerers who would exchange magical aid for modern weaponry.</p><p></p><p>The premsie was that there were two ancient artifacts (Organs of the spheres), that allowed the two planes to overlap and change the magical properties of both (so magic worked on Earth, and technology worked in the fantasy realm).</p><p></p><p>I made two changes to the rules. 1) Normal armor didn't work (I didn't want plate mail to protect you against bullets). 2) Magic was only 1/2 effective, at least at the start (to force the players to rely on their wits, not spells). However, as the two spheres moved into closer alignemnt, magic began to be more effective.</p><p></p><p>The biggest problem was communication, but the party found a huge trove of tongues spells in the tower of the bad guys.</p><p></p><p>The game went pretty well, all in all.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 120865, member: 3013"] [b]I ran a DnD/WW crossover[/b] The party travelled across the spheres to prevent an alliance of Nazi occultists and dark sorcerers who would exchange magical aid for modern weaponry. The premsie was that there were two ancient artifacts (Organs of the spheres), that allowed the two planes to overlap and change the magical properties of both (so magic worked on Earth, and technology worked in the fantasy realm). I made two changes to the rules. 1) Normal armor didn't work (I didn't want plate mail to protect you against bullets). 2) Magic was only 1/2 effective, at least at the start (to force the players to rely on their wits, not spells). However, as the two spheres moved into closer alignemnt, magic began to be more effective. The biggest problem was communication, but the party found a huge trove of tongues spells in the tower of the bad guys. The game went pretty well, all in all. [/QUOTE]
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