Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wierd Wars: Dead from above
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fenzer" data-source="post: 152623" data-attributes="member: 506"><p><strong>Update!</strong></p><p></p><p>Finally! Finally! I sat down with my gaming buddy and we played two mock 1 v 1 battles using the air combat rules. It was a riot!</p><p></p><p>He was flying a P-51D and I was flying a FW 190A-8. We randomly rolled pilot skill levels (1d10).</p><p></p><p>To start you make a tactician check (Int. roll) to see who has the advantage, higher postition number. We just rolled a d20 and modified the roll by our pilot skills. He won advantage the first go around and I won the second.</p><p></p><p>In the first combat he shot me down I ejected by died on the rocks below, we rolled it just for silly. We didn't quite finish the second but I had 2 damage points left and he had 19.</p><p></p><p>It took us no time at all to pick it up, about half way through the first combat we had it down. The positions system is beautiful in its simplicity and could easily keep a smooth flow during a role play session. The photocopiable record sheets in the back of the book were very handy and allowed for easy record keeping. </p><p></p><p>The only caviat we ran into was when we both ended up at position 10. From the rules I understand that you can only shoot at a target with a lower position than your own. If you share the same position number, each side roles to manuver until someone has the advantage. Well in this case we were both at position 10 and the rules say 10 is as high as you can go. Meaning at this stage no one could get the upper hand. I guess you could voluntarily give up position but who is going to do that and the only way to loose position is to attack or as a result of damage. The rule book says nothing about such an evantuality so, we reset. We did a new tacticians roll set the looser at position 5 and the winner at his new position. No big deal.</p><p></p><p>The criticals were exciting and those 20 mm gun pods are nasty. To bad they only have enough ammo for 5 bursts. The .50 calibar machine gun is a work horse and with the +1 to hit for each addition gun in a group makes the P-51, P-38, and especially the P-47 deadly.</p><p></p><p>Next we are going to try out the bombers. These rules look slick too. The interceptor declares attack first specifying range bursts etc. but the gunners on the bomber shoot first. It is ruled that they are perpetually readying actions. So, the range the gunners fire at is determined by the intercepter. No more than three gunners can shoot at the same intercepter. In formation, the bombers remain at position 5 and stay there. If a bomber looses position it is considered out of formation and not longer has the protection of the other bombers. A lone bomber is in a world of hurt. I can't wait.</p><p></p><p>Just a quick thought. These rules would work swimmingly in Star Wars. I think a manuverability rating would be required for all the star ships, do they have one already? You can keep the Star Wars damage model but for everthing else I think this could work. When I get my hands on the revised rules I will look at porting these rules over.</p></blockquote><p></p>
[QUOTE="fenzer, post: 152623, member: 506"] [b]Update![/b] Finally! Finally! I sat down with my gaming buddy and we played two mock 1 v 1 battles using the air combat rules. It was a riot! He was flying a P-51D and I was flying a FW 190A-8. We randomly rolled pilot skill levels (1d10). To start you make a tactician check (Int. roll) to see who has the advantage, higher postition number. We just rolled a d20 and modified the roll by our pilot skills. He won advantage the first go around and I won the second. In the first combat he shot me down I ejected by died on the rocks below, we rolled it just for silly. We didn't quite finish the second but I had 2 damage points left and he had 19. It took us no time at all to pick it up, about half way through the first combat we had it down. The positions system is beautiful in its simplicity and could easily keep a smooth flow during a role play session. The photocopiable record sheets in the back of the book were very handy and allowed for easy record keeping. The only caviat we ran into was when we both ended up at position 10. From the rules I understand that you can only shoot at a target with a lower position than your own. If you share the same position number, each side roles to manuver until someone has the advantage. Well in this case we were both at position 10 and the rules say 10 is as high as you can go. Meaning at this stage no one could get the upper hand. I guess you could voluntarily give up position but who is going to do that and the only way to loose position is to attack or as a result of damage. The rule book says nothing about such an evantuality so, we reset. We did a new tacticians roll set the looser at position 5 and the winner at his new position. No big deal. The criticals were exciting and those 20 mm gun pods are nasty. To bad they only have enough ammo for 5 bursts. The .50 calibar machine gun is a work horse and with the +1 to hit for each addition gun in a group makes the P-51, P-38, and especially the P-47 deadly. Next we are going to try out the bombers. These rules look slick too. The interceptor declares attack first specifying range bursts etc. but the gunners on the bomber shoot first. It is ruled that they are perpetually readying actions. So, the range the gunners fire at is determined by the intercepter. No more than three gunners can shoot at the same intercepter. In formation, the bombers remain at position 5 and stay there. If a bomber looses position it is considered out of formation and not longer has the protection of the other bombers. A lone bomber is in a world of hurt. I can't wait. Just a quick thought. These rules would work swimmingly in Star Wars. I think a manuverability rating would be required for all the star ships, do they have one already? You can keep the Star Wars damage model but for everthing else I think this could work. When I get my hands on the revised rules I will look at porting these rules over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wierd Wars: Dead from above
Top