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Wierding out / customizing your monsters
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<blockquote data-quote="genshou" data-source="post: 2567811" data-attributes="member: 13164"><p>I'm going to again point out that the Extraterrestrial template in d20 Future is a very good tool. While it is designed to make D&D monsters into alien bioforms for d20 Modern, it can be used in a D&D setting to produce a radically different monster the players will not recognize as its base creature.</p><p></p><p>Take the following:</p><p><strong>Extraterrestrial Bulette (3E MM version)</strong></p><p>Huge Beast</p><p>HD: 9d10+45 (94 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft., climb 20 ft.</p><p>AC: 22 (-2 size, +2 Dex, +12 natural)</p><p>Attacks: Bite +12 melee, 2 claws +7 melee</p><p>Damage: Bite 2d8+8, claw 2d6+4</p><p>Face/Reach: 10 ft. by 20 ft./10 ft.</p><p>Special Attacks: Leap</p><p>Special Qualities: Blindsight, poisonous bite</p><p>Saves: Fort +11, Ref +8, Will +4</p><p>Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6</p><p>Skills: Jump +12, move silently +7</p><p>Climate/Terrain: Temperate mountains and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 10-16 HD (Huge); 17-27 HD (Gargantuan)</p><p></p><p>By swapping out a burrow speed for a climb speed (normally we would swap out a burrow speed of 1/2 base land speed for a climb speed equal to base land speed, but in this case the creature had a lower burrow speed), and trading in scent and tremorsense for blindsight and a venomous bite, we have created a poisonous rock-dweller that likes to climb above its foes and leap down on them. I moved its skill points around to reflect this, as listen is not an essential skill for a creature with blindsight. You could describe it as an eight-legged, dog-like creature with a tough hide, batlike ears and a maw of wicked teeth. No one encountering it in-game would ever suspect it was originally a bulette.</p></blockquote><p></p>
[QUOTE="genshou, post: 2567811, member: 13164"] I'm going to again point out that the Extraterrestrial template in d20 Future is a very good tool. While it is designed to make D&D monsters into alien bioforms for d20 Modern, it can be used in a D&D setting to produce a radically different monster the players will not recognize as its base creature. Take the following: [B]Extraterrestrial Bulette (3E MM version)[/B] Huge Beast HD: 9d10+45 (94 hp) Initiative: +2 (Dex) Speed: 40 ft., climb 20 ft. AC: 22 (-2 size, +2 Dex, +12 natural) Attacks: Bite +12 melee, 2 claws +7 melee Damage: Bite 2d8+8, claw 2d6+4 Face/Reach: 10 ft. by 20 ft./10 ft. Special Attacks: Leap Special Qualities: Blindsight, poisonous bite Saves: Fort +11, Ref +8, Will +4 Abilities: Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6 Skills: Jump +12, move silently +7 Climate/Terrain: Temperate mountains and underground Organization: Solitary or pair Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: 10-16 HD (Huge); 17-27 HD (Gargantuan) By swapping out a burrow speed for a climb speed (normally we would swap out a burrow speed of 1/2 base land speed for a climb speed equal to base land speed, but in this case the creature had a lower burrow speed), and trading in scent and tremorsense for blindsight and a venomous bite, we have created a poisonous rock-dweller that likes to climb above its foes and leap down on them. I moved its skill points around to reflect this, as listen is not an essential skill for a creature with blindsight. You could describe it as an eight-legged, dog-like creature with a tough hide, batlike ears and a maw of wicked teeth. No one encountering it in-game would ever suspect it was originally a bulette. [/QUOTE]
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