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Wight, Level Loss and Experience Points
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<blockquote data-quote="pawsplay" data-source="post: 3067857" data-attributes="member: 15538"><p>DMgp.35</p><p></p><p><em>You need to calculate XP awards during the course of the adventure, whether it's the one you wrote or one you purchased. You may wish to award experience points at the end of a session to enable players to advance their characters in level if they have enough experience points. Alternatively, you may wish to give ou the awards at the beginning of the game session following the one in which the characters earned it.</em></p><p></p><p>I.e., a level 2 characters gets drained, earns 1000 xp. They lose a level. The game session ends, they earn 1000 XP, and end up with 1500 XP, are second level, and don't have to doctor their character sheet.</p><p></p><p>The only way this would get interrupted is if the GM ended the game session before 24 hours had passed and awarded XP before resuming. The only way I could see this happening, except for arbitrary reasons, is if the group ends the session and receives XP, but they are still in a dangerous situation and will receive more XP before 24 hours have passed. Ordinarily, characters would have the opportunity to "go back to town" and hence face the level loss before receiving XP. Even in a dungeon, you can usually backtrack.</p><p></p><p>If that did happen, you would indeed end up at 500 XP. Rotten luck. Of course, 2nd level characters facing wights is already rotten luck.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3067857, member: 15538"] DMgp.35 [i]You need to calculate XP awards during the course of the adventure, whether it's the one you wrote or one you purchased. You may wish to award experience points at the end of a session to enable players to advance their characters in level if they have enough experience points. Alternatively, you may wish to give ou the awards at the beginning of the game session following the one in which the characters earned it.[/i] I.e., a level 2 characters gets drained, earns 1000 xp. They lose a level. The game session ends, they earn 1000 XP, and end up with 1500 XP, are second level, and don't have to doctor their character sheet. The only way this would get interrupted is if the GM ended the game session before 24 hours had passed and awarded XP before resuming. The only way I could see this happening, except for arbitrary reasons, is if the group ends the session and receives XP, but they are still in a dangerous situation and will receive more XP before 24 hours have passed. Ordinarily, characters would have the opportunity to "go back to town" and hence face the level loss before receiving XP. Even in a dungeon, you can usually backtrack. If that did happen, you would indeed end up at 500 XP. Rotten luck. Of course, 2nd level characters facing wights is already rotten luck. [/QUOTE]
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