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Wights and Life Drain
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<blockquote data-quote="pukunui" data-source="post: 9604967" data-attributes="member: 54629"><p>Even that one is gone! You don't age if you badly fail your save against a 2024 ghost's scary face.</p><p></p><p></p><p>Good question! I think only the Night Hag's Nightmare Haunting does not.</p><p></p><p>This is what I've been able to find:</p><ul> <li data-xf-list-type="ul"><em><strong>Harm </strong></em><strong>spell</strong>: Con save (note: this spell can't reduce HP Max below 1)</li> <li data-xf-list-type="ul"><strong><strong>Blue Slaad</strong>: </strong>Con save (and your HP Max doesn't reset after a long rest while you are still cursed)</li> <li data-xf-list-type="ul"><strong>Chasme</strong>: Requires a successful attack roll; no save</li> <li data-xf-list-type="ul"><strong>Clay Golem: </strong>Requires a successful attack roll; no save</li> <li data-xf-list-type="ul"><strong>Death Dog</strong>: Con saves (and your HP Max doesn't reset after a long rest if you are still poisoned)</li> <li data-xf-list-type="ul"><strong>Death Knight: </strong>Con save</li> <li data-xf-list-type="ul"><strong>Demilich</strong>: Con save (for both its Energy Drain legendary action and Enervating Domain lair effect)</li> <li data-xf-list-type="ul"><strong>Gulthias Blight</strong>: Con save to resist initial damage / grapple but then damage and HP Max reduction becomes automatic while you are grappled</li> <li data-xf-list-type="ul"><strong>Mummy</strong>: Requires a successful attack roll; no save (and it also specifies that your HP Max doesn't reset after a long rest)</li> <li data-xf-list-type="ul"><strong>Mummy Lord: </strong>Requires a successful attack roll; no save (and no long rests while cursed!)</li> <li data-xf-list-type="ul"><strong>Night Hag: </strong>Wis save for <em>Dream </em>spell damage (which also reduces HP Max in this case)</li> <li data-xf-list-type="ul"><strong>Otyugh: </strong>Con save (and HP Max doesn't reset while you are poisoned)</li> <li data-xf-list-type="ul"><strong>Specter</strong>: Requires a successful attack roll; no save</li> <li data-xf-list-type="ul"><strong>Succubus: </strong>Con save technically but your HP Max reduces whether you pass or fail the save!</li> <li data-xf-list-type="ul"><strong>Vampire</strong>: Con save</li> <li data-xf-list-type="ul"><strong>Vampire Spawn</strong>: Con save</li> <li data-xf-list-type="ul"><strong>Vampire Nightbringer</strong>: Requires a successful attack roll; no save</li> <li data-xf-list-type="ul"><strong>Vampire Umbral Lord</strong>: Con save</li> <li data-xf-list-type="ul"><strong>Wight</strong>: Con save</li> <li data-xf-list-type="ul"><strong>Wraith: </strong>Requires a successful attack roll; no save</li> </ul><p>I think it's because hit points and Constitution are both representative of a creature's health and vitality.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9604967, member: 54629"] Even that one is gone! You don't age if you badly fail your save against a 2024 ghost's scary face. Good question! I think only the Night Hag's Nightmare Haunting does not. This is what I've been able to find: [LIST] [*][I][B]Harm [/B][/I][B]spell[/B]: Con save (note: this spell can't reduce HP Max below 1) [*][B][B]Blue Slaad[/B]: [/B]Con save (and your HP Max doesn't reset after a long rest while you are still cursed) [*][B]Chasme[/B]: Requires a successful attack roll; no save [*][B]Clay Golem: [/B]Requires a successful attack roll; no save [*][B]Death Dog[/B]: Con saves (and your HP Max doesn't[I] [/I]reset after a long rest if you are still poisoned) [*][B]Death Knight: [/B]Con save [*][B]Demilich[/B]: Con save (for both its Energy Drain legendary action and Enervating Domain lair effect) [*][B]Gulthias Blight[/B]: Con save to resist initial damage / grapple but then damage and HP Max reduction becomes automatic while you are grappled [*][B]Mummy[/B]: Requires a successful attack roll; no save (and it also specifies that your HP Max doesn't reset after a long rest) [*][B]Mummy Lord: [/B]Requires a successful attack roll; no save (and no long rests while cursed!) [*][B]Night Hag: [/B]Wis save for [I]Dream [/I]spell damage (which also reduces HP Max in this case) [*][B]Otyugh: [/B]Con save (and HP Max doesn't reset while you are poisoned) [*][B]Specter[/B]: Requires a successful attack roll; no save [*][B]Succubus: [/B]Con save technically but your HP Max reduces whether you pass or fail the save! [*][B]Vampire[/B]: Con save [*][B]Vampire Spawn[/B]: Con save [*][B]Vampire Nightbringer[/B]: Requires a successful attack roll; no save [*][B]Vampire Umbral Lord[/B]: Con save [*][B]Wight[/B]: Con save [*][B]Wraith: [/B]Requires a successful attack roll; no save [/LIST] I think it's because hit points and Constitution are both representative of a creature's health and vitality. [/QUOTE]
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