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<blockquote data-quote="Stormonu" data-source="post: 6035704" data-attributes="member: 52734"><p>I sprta like 3E's take on level drain as negative levels. What I'm sort of hoping for is some sort of tally that as it accrues, the PC get weaker and the undead gets stonger. Inflicting, say, a -1 penalty to all checks to the PC (perhaps non-cumulative because of bounded accuracy) and transfer of healing HD to the undead (who can immediately expend it to heal damage or temp boost of some sort - sort of like a fighter's one-shot use of CS)</p><p></p><p>As far as spawning goes, I'd like to see it done as a sort of ritual. If the individual dies, but can be dragged to safety, no coming back - or at worst, as a zombie or lesser undead. If the wight/wraith/vampire or whatever retains the corpse however, it can then perform some time-consuming ritual over the body to make another of its kind.</p><p></p><p>As for why D&D has graveyards - well, intelligent folks have the clerics hallow the ground (via spells) and the rich have gentle repose cast on their remains to prevent this sort of stuff. The criminal hanged by a mob and buried out at the crossroad in an unmarked grave? Yeah, HE'S the one coming back as a wight....</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6035704, member: 52734"] I sprta like 3E's take on level drain as negative levels. What I'm sort of hoping for is some sort of tally that as it accrues, the PC get weaker and the undead gets stonger. Inflicting, say, a -1 penalty to all checks to the PC (perhaps non-cumulative because of bounded accuracy) and transfer of healing HD to the undead (who can immediately expend it to heal damage or temp boost of some sort - sort of like a fighter's one-shot use of CS) As far as spawning goes, I'd like to see it done as a sort of ritual. If the individual dies, but can be dragged to safety, no coming back - or at worst, as a zombie or lesser undead. If the wight/wraith/vampire or whatever retains the corpse however, it can then perform some time-consuming ritual over the body to make another of its kind. As for why D&D has graveyards - well, intelligent folks have the clerics hallow the ground (via spells) and the rich have gentle repose cast on their remains to prevent this sort of stuff. The criminal hanged by a mob and buried out at the crossroad in an unmarked grave? Yeah, HE'S the one coming back as a wight.... [/QUOTE]
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